Left 4 Dead 2 was officially announced yesterday and already there has been a huge media push in terms of previews, interviews, and the like. Both 1UP and Kotaku have their extended impressions of the sequel to the Zombie apocalypse, while Shacknews has a lovely HD shaky cam video with nothing but gameplay footage.
Let's take a quick glimpse at some of the things being said over at 1UP.
Next up, Kotaku decided to share their thoughts on the demo campaign on display at E3. To see what Kotaku had to say, make sure you hit the jump!<!--more-->
There's new footage of the game over at Shacknews. Registered users of Shacknews can check out the footage in lovely HD resolution.
Let's take a quick glimpse at some of the things being said over at 1UP.
The new melee weapons add an interesting element to the game, as melee attacks are no longer non-damaging space-creators/crowd-control moves; they are now capable of delivering damage and adding some new tactical options. For example, the aforementioned Witch can be killed silently and instantly; a skilled player can plant the perfect swing of a fireman's axe to put her down instead of fussing around with a hunting rifle or a shotgun. Also, the frying pan just makes an obscenely satisfying sound when you smack zombies in the face with it.
Only one new "item" was on display: the incendiary rounds. When you snag incendiary rounds, you have a couple magazine's (that how it seemed during my playthrough) worth of ammunition that lights the Infected on fire -- each round feels like a miniature Molotov cocktail. Faliszek notes, "we're not discussing other items yet, but consider this: you have your primary weapon or firearm, your pistols, your item -- be it pipe bombs or molotovs -- and either pain pills or medkits. So the items will be enhancements or modifications of those core components."
Only one new "item" was on display: the incendiary rounds. When you snag incendiary rounds, you have a couple magazine's (that how it seemed during my playthrough) worth of ammunition that lights the Infected on fire -- each round feels like a miniature Molotov cocktail. Faliszek notes, "we're not discussing other items yet, but consider this: you have your primary weapon or firearm, your pistols, your item -- be it pipe bombs or molotovs -- and either pain pills or medkits. So the items will be enhancements or modifications of those core components."
Next up, Kotaku decided to share their thoughts on the demo campaign on display at E3. To see what Kotaku had to say, make sure you hit the jump!<!--more-->
And at this point, when Valve still has yet to reveal—let alone tweak—the two remaining planned additions to the Special Infected. That's on top of the already revealed Charger class, the half-Tank that addresses on of the problems with the original Left 4 Dead's game design.(...)
My handful of run ins with the Charger weren't that dramatic. But the AI controlled Special Infected did take me down at least once, requiring my teammates to revive me. The Charger should be fun to play, as he'll be added to the regular rotation in Left 4 Dead 2's Versus mode.
Faliszek wouldn't say what the other two Special Infected types planned were, but teased that we'd get to hear more about one of them later this month, another later this year.(...)
In theory, there are a few more changes coming. Faliszek said Valve may be exploring "variations" to already established classes like the Hunter and Smoker, but expects they'll retain their original visual design. And there may be other tweaks, including the option to double up on reviving incapacitated Survivors. All this is being playtested and iterated, but since Valve "adds very carefully," these changes may not make it to the final version.
My handful of run ins with the Charger weren't that dramatic. But the AI controlled Special Infected did take me down at least once, requiring my teammates to revive me. The Charger should be fun to play, as he'll be added to the regular rotation in Left 4 Dead 2's Versus mode.
Faliszek wouldn't say what the other two Special Infected types planned were, but teased that we'd get to hear more about one of them later this month, another later this year.(...)
In theory, there are a few more changes coming. Faliszek said Valve may be exploring "variations" to already established classes like the Hunter and Smoker, but expects they'll retain their original visual design. And there may be other tweaks, including the option to double up on reviving incapacitated Survivors. All this is being playtested and iterated, but since Valve "adds very carefully," these changes may not make it to the final version.
There's new footage of the game over at Shacknews. Registered users of Shacknews can check out the footage in lovely HD resolution.
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