IGN had a little hands-on time with Valve's upcoming sequel, Left 4 Dead 2. Is the game worthy of being called a full-fledged sequel, or does it feel like more of an expansion?
There are two full pages of hands-on impressions for Left 4 Dead 2. Left 4 Dead 2 is slated to ship with more campaigns, more weapons, new characters, new environments, new boss Infected (more than just the new Charger), instant support for Left 4 Dead community maps, and more.
Based on everything you've seen and heard about Left 4 Dead 2, do you feel as though the game can be truly called a "sequel" of the original?
Much of Left 4 Dead 2 is designed to shake the existing gameplay up. The crescendo moments from the first game turned out to be too easy to defeat. These are the times that you have to hit a switch that alerts the zombie horde; most people simple holed up in a corner with their teammates and simply rode out the storm. To eliminate camping as a tactic, the crescendo moments have been rethought. Now you might have to hit a switch that alerts the zombie horde, but then you have to battle your way through a mess of undead in order to hit a second switch that actually stops the zombies from swarming you. In another crescendo moment, there's no switch. Instead, there's a parking lot stuffed with cars, and every one of them has a car alarm. Now imagine that a swarm of zombies hits you while you're in the middle of this lot; you have to be very careful, or else a stray shot could make your predicament a lot worse, and things can cascade from there.
The finale of The Parish campaign is also a change from those found in the original game. There's no last stand while you wait for rescue; instead, you must battle your way across a lengthy highway bridge that's cluttered with cars, trucks, and zombies. It's a ridiculously fun blast to run through, as there are all sorts of hazards, including a lack of railings that could send you dangling off the edge (or, more likely, have a tank or charger send you flying off). There are also different routes that you can try and take, like climbing atop the tractor trailers.
The finale of The Parish campaign is also a change from those found in the original game. There's no last stand while you wait for rescue; instead, you must battle your way across a lengthy highway bridge that's cluttered with cars, trucks, and zombies. It's a ridiculously fun blast to run through, as there are all sorts of hazards, including a lack of railings that could send you dangling off the edge (or, more likely, have a tank or charger send you flying off). There are also different routes that you can try and take, like climbing atop the tractor trailers.
There are two full pages of hands-on impressions for Left 4 Dead 2. Left 4 Dead 2 is slated to ship with more campaigns, more weapons, new characters, new environments, new boss Infected (more than just the new Charger), instant support for Left 4 Dead community maps, and more.
Based on everything you've seen and heard about Left 4 Dead 2, do you feel as though the game can be truly called a "sequel" of the original?
Comment