Update: Some of the pieces of information ripped from this interview include the following.
Original: Rock, Paper, Shotgun's latest Podcast has just gone live and it contains an exclusive interview with Valve's Chet Faliszek. Faliszek, as you may already know, is the project lead on the Left 4 Dead franchise.
You can directly download the audio interview here, or check out the RPS Podcast page. There are also iTunes and a RSS feed available for two more Podcast acquiring options.
- Locational damage (limbs, chunks of torsos)
- They run for longer periods of time
- Shooting the arms off of an infected doesn't mean you're safe from harm
- "The Charger" is the new boss infected
- The Charger has a giant arm that plows through obstacles and characters as it "charges" towards you
- There are MORE infected that have not yet been revealed yet
- The old special infected are still there
- Hazmat suit infected are fireproof
- Witches will get up and wander around now
- More maps are coming for the original Left 4 Dead
- Full SDK and new matchmaking system rolling out the "week after E3"
- Rochelle (reporter from Cleveland), Ellis "The Mechanic", Coach (high school coach and actually named Coach), and Nick
- Campaigns tied together better than in the first game
- AI Director 2 has an impact on the weather, map layout, enemy placement, and item placement
- They run for longer periods of time
- Shooting the arms off of an infected doesn't mean you're safe from harm
- "The Charger" is the new boss infected
- The Charger has a giant arm that plows through obstacles and characters as it "charges" towards you
- There are MORE infected that have not yet been revealed yet
- The old special infected are still there
- Hazmat suit infected are fireproof
- Witches will get up and wander around now
- More maps are coming for the original Left 4 Dead
- Full SDK and new matchmaking system rolling out the "week after E3"
- Rochelle (reporter from Cleveland), Ellis "The Mechanic", Coach (high school coach and actually named Coach), and Nick
- Campaigns tied together better than in the first game
- AI Director 2 has an impact on the weather, map layout, enemy placement, and item placement
Original: Rock, Paper, Shotgun's latest Podcast has just gone live and it contains an exclusive interview with Valve's Chet Faliszek. Faliszek, as you may already know, is the project lead on the Left 4 Dead franchise.
Within is comprehensive coverage of the new game, the new ideas, the new weapons and campaigns and characters and Infected. You’ll find this nowhere else on the internet. It’s still a Rock, Paper, Shotgun podcast, of course, so there’s also plenty of discussion about our mums, swine flu, and Chet’s horror at John’s foul language.
Chet talks not only about the new elements to the game, but also gives us some background as to why Valve chose to make a whole new game, rather than expanding upon the original. There’s also information on how this doesn’t mean L4D is forgotten. And if that sounds too sensible, you can also hear John as Chet questions like, “2?” and “Is this the best interview you’ve ever had?”
Chet talks not only about the new elements to the game, but also gives us some background as to why Valve chose to make a whole new game, rather than expanding upon the original. There’s also information on how this doesn’t mean L4D is forgotten. And if that sounds too sensible, you can also hear John as Chet questions like, “2?” and “Is this the best interview you’ve ever had?”
You can directly download the audio interview here, or check out the RPS Podcast page. There are also iTunes and a RSS feed available for two more Podcast acquiring options.
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