Doom on the iPhone - New Screens and Details

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Doom on the iPhone - New Screens and Details

    id Software's John Carmack updated the community on the status of the iPhone version of the classic Doom. Along with the new details shared, a handful of new screens from the game were also shown.

    In the end, I decided not to do anything with the DOOM source art. With the GPU accelerated filtering and 24 bit lighting it looks a lot better than it ever did, and with floors, ceilings, and lighting you don't seem to notice the low resolution as much as with Wolf.

    With the speed (a solid 30 fps, even in the more aggressive later levels), the audio, the resolution, and the rendering quality, it is Doom as you remember it, which is quite a bit better than it actually was. If you go back and play the original game on a 386 with a sound blaster, you will be surprised at the 15 fps, FM-synth music, "bathroom tile sized" 320 x 200 pixels, external network game setup utility, and external keyboard configuration. A lot of people remember it as "The best game EVER!", but "ever" has sure moved a lot in the last decade!(...)

    While I can certainly add a bunch of new features fairly quickly, iterating through a lot of user testing and checking for problems across the >100 commercial Doom levels would take a lot longer. There really is value in " classic" in this case, and there would be some degree of negative backlash to almost any "improvements" I made. There will still be a couple tiny tweaks, but nothing radical is changing in the basic play. It would be fun to take a small team, permanently fork it, and make a "Doom++" just for the iPhone, but that wouldn't be the best first move. Maybe later.

    Carmack does mention that the game will be over 10MB in size, but nothing concrete was mentioned just yet. Carmack does share a bit more in his status update, mainly talking about texture sizes, compression, and more. If that sort of thing grabs your attention, head on over to read the full update.
  • peagle
    King
    • Sep 2026
    • 0

    #2
    Re: Doom on the iPhone - New Screens and Details

    Hope he figures out a different control method, I found the Wolf3D iPhone method cumbersome at best.

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