Hot on the heals of the beta RC2 release, the Planetstorm mod team has released beta RC3.
This latest release will run from now through to August. The changes from the second RC release are numerous and can be found below. The game can be downloaded from either FilePlanet or at cozmicshredder.com.
The rest of the changes can be found after the break. Planetstorm is a modification for Unreal Tournament 3. You will need to have UT3 fully patched before playing the mod.<!--more-->
This latest release will run from now through to August. The changes from the second RC release are numerous and can be found below. The game can be downloaded from either FilePlanet or at cozmicshredder.com.
• Boarding in multiplayer has been fixed.
• Dragoons now get properly destroyed when the station boarding has been initiated. (this caused a bug where you would spawn in a dragoon and there would be no interior)
• Server browser fixed, shows only planetstorm games now.
• Repair progress in icon slighty better visible.
• The repair weapon can target shipcomponents better.
• On spawn your primary weapon will be selected (to avoid directly dropping your medpacks\ammopacks)
• Dragoons now get properly destroyed when the station boarding has been initiated. (this caused a bug where you would spawn in a dragoon and there would be no interior)
• Server browser fixed, shows only planetstorm games now.
• Repair progress in icon slighty better visible.
• The repair weapon can target shipcomponents better.
• On spawn your primary weapon will be selected (to avoid directly dropping your medpacks\ammopacks)
The rest of the changes can be found after the break. Planetstorm is a modification for Unreal Tournament 3. You will need to have UT3 fully patched before playing the mod.<!--more-->
• UDP ClipAmmo increased
• When a shield generator component gets repaired it no longer restores 100% of the shield.
• Khamun Fighter docking point moved.
• In certain cases bots on defense wouldnt fire their weapons, this has been fixed.
• Bots will randomly pick ship components to repair rather then all going for the first that needs repairing, but for really close components bots will prioritize the closest.
• Bots piloting the huginn will no longer target dropships with the ion (since dropships are way faster and it will just try to chase it forever and never be able to hit it)
• When dying your active weapon will get dropped (if its a primary or secondary weapon), you can pick up and swap dropped weapons with your current ones.
• Fixed not being able to penetrate players with weapons (this allows you to kill several people if they are lined up)
• Collision after reviving fixed.
• Dropships can no longer be EMP'ed
• Bots can now board the station with their fighters
• A limit on the bots per zone was preventing more then 1 bot to spawn at the station attack, this had been fixed.
• Fixed a bug bots trying to spawn on destroyed ships.
• Nerfed all effectiveness of vehicle MG's vs Vehicles.
• Auto pilot uses interpolating rather than real moving, this makes its easier for the ship to board but looks less good, this might be temporary so boarding\docking is easier.
• The flashlight is no longer a misc item, everyone gets it for free :p!
• Huginn starboard breach teleporter fixed
• Misc map fixes (added collisions and such)
• Explosives have their own selection icon now.
• The AIA temporarily has the USN sniper now with a tinted skin. (untill the AIA one can be made!)
• Due to a bug client side postprocessing was removed from maps, this is fixed.
• Proper errah minimap
• Different icons for armor choices
• Aligned the P4 so you can actually see something in ironsight
• BRD-13's are working properly now (Errah's samsites)
• Red Alert effect less red.
• Bots will use their flashlights during red alert.
• Ship AI didnt retake control of the turrets once they were destroyed and repaired again, this has been fixed.
• Editor links fixed (installer stuff).
• When a shield generator component gets repaired it no longer restores 100% of the shield.
• Khamun Fighter docking point moved.
• In certain cases bots on defense wouldnt fire their weapons, this has been fixed.
• Bots will randomly pick ship components to repair rather then all going for the first that needs repairing, but for really close components bots will prioritize the closest.
• Bots piloting the huginn will no longer target dropships with the ion (since dropships are way faster and it will just try to chase it forever and never be able to hit it)
• When dying your active weapon will get dropped (if its a primary or secondary weapon), you can pick up and swap dropped weapons with your current ones.
• Fixed not being able to penetrate players with weapons (this allows you to kill several people if they are lined up)
• Collision after reviving fixed.
• Dropships can no longer be EMP'ed
• Bots can now board the station with their fighters
• A limit on the bots per zone was preventing more then 1 bot to spawn at the station attack, this had been fixed.
• Fixed a bug bots trying to spawn on destroyed ships.
• Nerfed all effectiveness of vehicle MG's vs Vehicles.
• Auto pilot uses interpolating rather than real moving, this makes its easier for the ship to board but looks less good, this might be temporary so boarding\docking is easier.
• The flashlight is no longer a misc item, everyone gets it for free :p!
• Huginn starboard breach teleporter fixed
• Misc map fixes (added collisions and such)
• Explosives have their own selection icon now.
• The AIA temporarily has the USN sniper now with a tinted skin. (untill the AIA one can be made!)
• Due to a bug client side postprocessing was removed from maps, this is fixed.
• Proper errah minimap
• Different icons for armor choices
• Aligned the P4 so you can actually see something in ironsight
• BRD-13's are working properly now (Errah's samsites)
• Red Alert effect less red.
• Bots will use their flashlights during red alert.
• Ship AI didnt retake control of the turrets once they were destroyed and repaired again, this has been fixed.
• Editor links fixed (installer stuff).