Epic Team Fortress 2 Update Released - Spy and Sniper Unlocks

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Epic Team Fortress 2 Update Released - Spy and Sniper Unlocks

    Update: The free weekend has officially kicked off as well. For the rest of the weekend you can pick up Team Fortress 2 for 50% off of the regular price!

    Original: Quite possibly the largest Team Fortress 2 update ever released is now ready for immediate download. Beyond the Spy and Sniper unlocks, the new maps, there are a lot of additonal fixes and balancing changes made to the Spy and Sniper and to the game in general.

    Maps
    * Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
    * Added new arena map Sawmill
    * Added new arena map Nucleus
    * Added new community payload map Hoodoo

    Sniper Changes
    * Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
    * Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
    * Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
    * Standard sniper rifle now shoots through friendly players
    * Added 54 new Sniper voice lines
    * Added 35 new Sniper achievements
    There's just too many changes to contain to the main page. Hit the jump for the full change log!<!--more-->
    Spy
    * Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
    * Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
    * Spy name tags now show up properly when disguised as their own team
    * Fixed a bug that would cause spectators to see disguise weapons incorrectly
    * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
    * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
    * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
    * Also made it more obvious on first person view model when you're bumped while cloaked
    * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
    * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    * Spies disguised as medics now have an Ubercharge: line in their disguise target info
    * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
    * Spies can now pick up health kits for their "disguise health", even when uninjured
    * Disguise UI doesn't show up in minimum UI mode (hud_minmode)
    * Spies that disguise as a player using an unlockable now show that unlockable in hand
    * Spies can now use enemy teleporters
    * Added 70 new Spy voice lines
    * Added 34 new Spy achievements

    Scoreboard changes
    * Dominations no longer get wiped when teams switch sides
    * Dead players draw slightly darker in scoreboard
    * Converted class labels to class icons
    * All players now display the total number of people they are dominating

    General
    * Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
    * Demomen can now detonate their stickies while taunting
    * Flamethrower's air burst now extinguishes fire on friendly targets
    * Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
    * The Heavy and Sniper now have new custom death animations
    * Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
    * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
    * Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
    * Added a new taunt for the Kritzkrieg, which also heals for 10 points
    * Improved the deathcam camera handling used when a player plays a custom death animation

    The update will automatically download the next time you start your game, or if you leave Steam up and running.
  • Ev!L ErN!E
    Master of Annihilation
    • Apr 2006
    • 100

    #2
    Re: Epic Team Fortress 2 Update Released - Spy and Sniper Unlocks

    man this is one wicked update!!!! Get ready for total Jarate domination!!!

    Comment

    • nemes1s3000

      #3
      Re: Epic Team Fortress 2 Update Released - Spy and Sniper Unlocks

      This is a gorgeous update, cheers to Valve.

      Comment

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