Todd Hollenshead on the Future of id Software

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Todd Hollenshead on the Future of id Software

    Gamasutra had a chance to speak with id Software's CEO, Todd Hollenshead, about the future of the company, its games, and the meaning of life. Topics discussed at length include Doom 4, licensing their id Tech 5 engine, iPhone development, and Rage.
    So you're not likely to ship an internal product until 2010, right?

    Hollenshead: Right. Wolfenstein is When-It's-Done, but I think there'll be an expectation that's going to be created pretty soon about when that range of date and time is going to be.

    Rage is not this year, and Doom is obviously not this year, since we started it up last year. In addition to work on all these things, we did a significant amount of work on Enemy Territory: Quake Wars internally at the company, in addition to Quake 4.

    We did a lot of work, actually, on the multiplayer for Quake 4 when it came out. After Doom 3 shipped, we did a whole lot of work with Vicarious Visions on the Xbox version. We've been quite busy on all these projects, and getting Rage done.
    There is plenty that we didn't share with you in the above snippet. For the full interview and the nitty gritty details about future projects, head on over to Gamasutra.
Working...