Earlier today the development team of Tripwire Interactive held a community interview with the Steam Community. Many user questions were answered from the team and here is just a small piece of the community Q&A session.
The rest of the Steam community Q&A can be found on the Tripwire forums.
In addition to the community chat, many of the development crew from TWI also provided the team at Filefront with a brand-new interview. Team members Alan Wilson, Alex Quick, Dayle Flowers, Dan Nassick, and Myles Lambert were all on hand to answer Filefront's questions.
[TW]RammJaeger: The question is [TW]RammJaeger: Will the game be cut in German
[TW]RammJaeger: The answer is, we are still finalizing that with the USK
[TW]RammJaeger: So we don't know if it will be cut, or how much it will be cut
[TW]RammJaeger: We'll do just like we did with REd Orchestra
[TW]RammJaeger: Which is make it as gory as possible, without getting banned in Germany
[TW]Yoshiro: Ok first question
[TW]Yoshiro: [dS] SuRvIVoR: question 2. why wasn't there more gameplay footage in the trailer? and why couldn't we see the HUD.
[TW]RammJaeger: Let me add something to that. The second half of the trailer is gameplay And we hope to do something more with gameplay before the release.
[TW]RammJaeger: The answer is, we are still finalizing that with the USK
[TW]RammJaeger: So we don't know if it will be cut, or how much it will be cut
[TW]RammJaeger: We'll do just like we did with REd Orchestra
[TW]RammJaeger: Which is make it as gory as possible, without getting banned in Germany
[TW]Yoshiro: Ok first question
[TW]Yoshiro: [dS] SuRvIVoR: question 2. why wasn't there more gameplay footage in the trailer? and why couldn't we see the HUD.
[TW]RammJaeger: Let me add something to that. The second half of the trailer is gameplay And we hope to do something more with gameplay before the release.
The rest of the Steam community Q&A can be found on the Tripwire forums.
In addition to the community chat, many of the development crew from TWI also provided the team at Filefront with a brand-new interview. Team members Alan Wilson, Alex Quick, Dayle Flowers, Dan Nassick, and Myles Lambert were all on hand to answer Filefront's questions.
With the timing of the release of Killing Floor, it’s almost inevitable that it will be compared to Valve’s Left 4 Dead. Have you tried Left 4 Dead, and if so, how would you compare the style of that game to Killing Floor?
AW: I love L4D! There, I admitted it. But the games are really two different beasts. L4D shows all Valve’s attention to detail and polish, as you’d expect. As you’ll see, we like attention to detail and polish too. L4D gives you these insane rushes of hordes, mad killing sprees, mixed with some creeping around to the next location. Versus is great fun with the right bunch of guys. The most obvious comparison though is with the new Survival mode. And the difference is very simple between the games there. L4D is about mad rushes, hordes charging at you, live as long as you can. KF is more variable in pace, much darker, creepier. So long as you think about it, you can buy yourself moments to breath, recover – but there is a sense of dread always there. Lots of yelling of “Fleshpound! Fleshpound!” going on in the office ?
Check out after the jump to read other team members responses to that question. The full interview can be found courtesy of Filefront.<!--more-->AW: I love L4D! There, I admitted it. But the games are really two different beasts. L4D shows all Valve’s attention to detail and polish, as you’d expect. As you’ll see, we like attention to detail and polish too. L4D gives you these insane rushes of hordes, mad killing sprees, mixed with some creeping around to the next location. Versus is great fun with the right bunch of guys. The most obvious comparison though is with the new Survival mode. And the difference is very simple between the games there. L4D is about mad rushes, hordes charging at you, live as long as you can. KF is more variable in pace, much darker, creepier. So long as you think about it, you can buy yourself moments to breath, recover – but there is a sense of dread always there. Lots of yelling of “Fleshpound! Fleshpound!” going on in the office ?
DF: Having only played L4D a little, the biggest difference I’ve seen is that it only takes a few zeds to scare the crap out of you in Killing Floor. Often you hear things creeping about around you, but you can’t see them. This is particularly true for the Crawler, which only stands a couple of feet off the ground. Although they are not very deadly, they are a terrible bother if they get too close. Since they blend into the hordes and some environments very well, you often frantically look around for them when you hear them. This is more directly true for the Stalker due to her cloaking ability. This diversity in the zeds that are after you makes the game play out entirely differently.
DN: I tried L4D when it first came out and I’ll actually be getting it soon. I didn’t want to get it while working on KF else I’d never get anything done. Comparing the two games is about as productive as a Romero vs Russo debate. There’s absolutely no reason why you can’t enjoy them both. While there are similarities, the two games each have their own unique aspects to set them apart. The biggest difference I’ve noticed in KF is that things can go south very quickly. Once that happens you don’t quickly forget and that is what instills that sense of dread knowing that one second you could be turning Clots into pulp and the next you might be taking a tour of their digestive system; all depending on your strategy as a player and a team.
ML: I would say simply that they should not be compared. Comparing Killing Floor with Left 4 Dead would be like comparing James Bond’s Lotus Esprit to the latest racing car, it shouldn’t be done. They are two separate products and great at what they are intended to be. Killing Floor is all about atmosphere, tension and great cooperative fights against hordes of Specimens that would like nothing better than to rip you to shreds.
DN: I tried L4D when it first came out and I’ll actually be getting it soon. I didn’t want to get it while working on KF else I’d never get anything done. Comparing the two games is about as productive as a Romero vs Russo debate. There’s absolutely no reason why you can’t enjoy them both. While there are similarities, the two games each have their own unique aspects to set them apart. The biggest difference I’ve noticed in KF is that things can go south very quickly. Once that happens you don’t quickly forget and that is what instills that sense of dread knowing that one second you could be turning Clots into pulp and the next you might be taking a tour of their digestive system; all depending on your strategy as a player and a team.
ML: I would say simply that they should not be compared. Comparing Killing Floor with Left 4 Dead would be like comparing James Bond’s Lotus Esprit to the latest racing car, it shouldn’t be done. They are two separate products and great at what they are intended to be. Killing Floor is all about atmosphere, tension and great cooperative fights against hordes of Specimens that would like nothing better than to rip you to shreds.