Counter-Strike 1.6 Beta Updated - More Sound Fixes, Kreedz Broken

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Counter-Strike 1.6 Beta Updated - More Sound Fixes, Kreedz Broken

    The ongoing beta for Counter-Strike 1.6 was updated yesterday. The update addresses even more issues with the sounds and the "Russian Walking." There are even a few fixes in there for a long standing flash bug that has been present in the game. Unfortunately, these fixes in conjunction with the last official update, completely break the Kreedz skill jumping maps.
    • full duck jumping doesn't make any sound as before
    • walk jumping DOES still make a sound, but it's 65% quieter than a normal one.
    • movement penalty now happens after 2 or more successive incomplete duck movements, not the first.
    • the unduck penalty does not get applied after you've jumped - this caused the jumping penalty to be reduced.

    "The reason 'walk jumping' still makes a sound is because there is no concrete way to determine if the user was actually walking for real, and not just pressing walk long enough for the sound to not play. The purpose of this sound at all, is to eliminate silent pogo bouncing. You may not go full speed when you do it, but if you time your jumps correctly you can pogo around the level silently at a slightly reduced speed, while this may not be critical, it's still something that shouldn't be happening, and was actually a side efect (bug) of another fix from years ago - the penalty for bouncing around."
    If you encounter any bugs with this beta, feel free to report it in the official Steampowered forum thread. This includes any and all bugs related to not being able to play your favorite jumping maps due to the gameplay changes.
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