Six Days in Fallujah is the upcoming and already controversial title developed by Atomic Games and published by Konami. Six Days in Fallujah is set to be a third-person "survival horror" title set in Fallujah, Iraq. The game will follow the events of the Second Battle of Fallujah from the Operation Iraqi Freedom campaign.
G4TV takes a brief look at what some are saying about this upcoming title. They also offer up their own impressions of what they saw and experienced during the presentation at Konami's Gamers Day event.
Click on to read more on G4's impressions of Six Days in Fallujah.<!--more-->
G4TV takes a brief look at what some are saying about this upcoming title. They also offer up their own impressions of what they saw and experienced during the presentation at Konami's Gamers Day event.
The biggest turn off for me was seeing a regenerating health model employed after listening to a ten-minute introduction about how this will be the most realistic modern urban warfare game ever created. I emphasize “urban” there because I’ve played Armed Assault, the current leader in military simulation from the makers of Operation Flashpoint (Video). Take this quote from Tamte:
"Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me."
Adding regenerating health is a sure-fire way to ruin the immersion and realism that Atomic Games is going for. Now, there’s a chance that the health regeneration or God mode was turned on for the demonstration and will not be in the final game, but this was not clarified during the presentation.Click on to read more on G4's impressions of Six Days in Fallujah.<!--more-->
Atomic also felt that no current game engine would suffice to convey the destructive nature of modern combat. Not even Battlefield: Bad Company’s Frostbite engine would suffice. With that, the company created its own game engine that allows for 100% destruction. Just don’t expect it to look as good as games that run on Unreal Engine 3.0 or Call of Duty 4’s engine. I don’t actually have a problem with the graphics as long as the game delivers on gameplay. I’m worried, however, how the title will be received by gamers at large when they see the game in action. The sound, however, was spot-on.
The demo didn’t feature anything that I didn’t think could be done by another game’s engine. Columns will shatter when hit with fire like in Gears of War 2. Cover can be blown away, buildings can be destroyed, and holes can be punched into walls like Battlefield: Bad Company. I also noticed that enemies hiding behind cover that was chipped away would not seek new cover. They would remain crouched as if the cover was still protecting them. Very sloppy.
The game is not slated to be released until some time in 2010 for the Xbox 360, PS3, and PC. Meaning that there is still plenty of time to work on the title and polish up all of the rough edges.
The demo didn’t feature anything that I didn’t think could be done by another game’s engine. Columns will shatter when hit with fire like in Gears of War 2. Cover can be blown away, buildings can be destroyed, and holes can be punched into walls like Battlefield: Bad Company. I also noticed that enemies hiding behind cover that was chipped away would not seek new cover. They would remain crouched as if the cover was still protecting them. Very sloppy.