World at War Patch 1.4 Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    World at War Patch 1.4 Released

    The 1.4 patch for Call of Duty: World at War has just been released by Treyarch. This patch, in addition to including a number of fixes and improvements to the game, also comes with the tree maps previously available only on the Xbox 360 and PS3 versions of the game.
    • 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
    • Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
    • Improved spawning logic.
    • Auto balancing improvements. Players are no longer auto balanced while completing objectives.
    • Mods: IWD's can be placed in the usermaps folder.
    • Mods: Hold Breath / Sprint functions as intended.
    • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
    • Fixed lag caused by shooting at tanks.
    • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
    • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
    • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
    • Martyrdom no longer causes direct impact deaths in Hardcore modes.
    • "Bayonet jumping" has been disabled.

    The patch is a rather hefty 581MB in size and unfortunately we can't host that locally. However, we have provided to you a list of download mirrors. For more information, feel free to check out our previous World at War coverage or visit the Call of Duty website.
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