The 1.4 patch for Call of Duty: World at War has just been released by Treyarch. This patch, in addition to including a number of fixes and improvements to the game, also comes with the tree maps previously available only on the Xbox 360 and PS3 versions of the game.
The patch is a rather hefty 581MB in size and unfortunately we can't host that locally. However, we have provided to you a list of download mirrors. For more information, feel free to check out our previous World at War coverage or visit the Call of Duty website.
• 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
• Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
• Improved spawning logic.
• Auto balancing improvements. Players are no longer auto balanced while completing objectives.
• Mods: IWD's can be placed in the usermaps folder.
• Mods: Hold Breath / Sprint functions as intended.
• Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
• Fixed lag caused by shooting at tanks.
• All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
• Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
• Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
• Martyrdom no longer causes direct impact deaths in Hardcore modes.
• "Bayonet jumping" has been disabled.
• Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
• Improved spawning logic.
• Auto balancing improvements. Players are no longer auto balanced while completing objectives.
• Mods: IWD's can be placed in the usermaps folder.
• Mods: Hold Breath / Sprint functions as intended.
• Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
• Fixed lag caused by shooting at tanks.
• All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
• Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
• Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
• Martyrdom no longer causes direct impact deaths in Hardcore modes.
• "Bayonet jumping" has been disabled.
The patch is a rather hefty 581MB in size and unfortunately we can't host that locally. However, we have provided to you a list of download mirrors. For more information, feel free to check out our previous World at War coverage or visit the Call of Duty website.