Company of Heroes & COH: Opposing Fronts Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69060

    #1

    Company of Heroes & COH: Opposing Fronts Update Released

    A rather large update was released yesterday for Company of Heroes and Company of Heroes: Opposing Fronts. The update brings the game up to version 2.400 and includes more changes and fixes than you could shake a stick at.
    • Fixed planes spawning from center of map.
    • Planes will no longer path along the ground killing squads.
    • When receiving VP Ticker warnings and the opponent team has multiple Armies in it the player will no longer receive multiple Ticker warnings simultaneously.
    • Fixed a number of quite obscure in-game crashes.
    • When crushing Tank Traps,tanks will now receive a speed reduction on the specific tank that crushed the Tank Trap.
    • Streamlined the voice configuration options to 32, 64 and 128 voices.
    • All mine and Goliath drop abilities can now be used on bridges.
    • All mine and Goliath drop abilities now use a ghost preview instead of a circular UI element prior to placement.
    • Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in its line of fire.
    • AI will no longer dodge artillery impeccably.
    • Added a number of anti-cheat measures.
    • Fixed issue with garrisoning windmills.
    • Windmills can have demolition charges placed on them properly.<!--more-->
    • Some small footbridges have been tuned to ensure that they are properly destroyable.
    • British and American Infantry will properly repair points that have been Scorched by Panzer Elite squads.
    • Soldiers trapped by defenses (sandbags, barbwire, etc.) will no longer become non-functional when ordered to man an emplacement.
    • A team will no longer turn all one color after a skirmish/multiplayer match is over if the team color is selected.
    • AI no longer uses abilities such as such as sector artillery, gliders, etc in illegal situations.
    • There was a small inconsistency among about 10% of null points that had a different capture speed than the majority. These have been brought up to the standard capture time.
    • Fixed a bug where planes would not exit the world map.
    • Fixed a bug where resources would not be generated in counter-attack missions during the campaigns.
    • Fixed a bug where hills would prevent artillery from firing.
    • Fixed an exploit where some artillery could have its cost refunded after use.
    • Some abilities which had finicky range issues will now be less finicky (repair, booby traps, etc.).
    • Unconstructed buildings no longer briefly increase their sight range on death.
    • Units with 'extended sight' such as the Vampire will now detect camouflaged units on the mini-map.
    • Fixed a bug with Goliath accuracy against American Airborne Infantry to match all other infantry.
    • Moved UI elements from In-Game screen such that objectives, chat text, and alerts do not overlap.
    • Fixed an issue where reinforced squad members were not receiving veterancy bonuses.
    We could list every change here, but that would just be silly and quite the lengthy change log. However, you can always check out the Steampowered news page for the full change log. The file size for the update is rather large if downloading through Steam, so you may want to start downloading now if you haven't already.
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