A rather large update was released yesterday for Company of Heroes and Company of Heroes: Opposing Fronts. The update brings the game up to version 2.400 and includes more changes and fixes than you could shake a stick at.
- Fixed planes spawning from center of map.
- Planes will no longer path along the ground killing squads.
- When receiving VP Ticker warnings and the opponent team has multiple Armies in it the player will no longer receive multiple Ticker warnings simultaneously.
- Fixed a number of quite obscure in-game crashes.
- When crushing Tank Traps,tanks will now receive a speed reduction on the specific tank that crushed the Tank Trap.
- Streamlined the voice configuration options to 32, 64 and 128 voices.
- All mine and Goliath drop abilities can now be used on bridges.
- All mine and Goliath drop abilities now use a ghost preview instead of a circular UI element prior to placement.
- Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in its line of fire.
- AI will no longer dodge artillery impeccably.
- Added a number of anti-cheat measures.
- Fixed issue with garrisoning windmills.
- Windmills can have demolition charges placed on them properly.<!--more-->
- Some small footbridges have been tuned to ensure that they are properly destroyable.
- British and American Infantry will properly repair points that have been Scorched by Panzer Elite squads.
- Soldiers trapped by defenses (sandbags, barbwire, etc.) will no longer become non-functional when ordered to man an emplacement.
- A team will no longer turn all one color after a skirmish/multiplayer match is over if the team color is selected.
- AI no longer uses abilities such as such as sector artillery, gliders, etc in illegal situations.
- There was a small inconsistency among about 10% of null points that had a different capture speed than the majority. These have been brought up to the standard capture time.
- Fixed a bug where planes would not exit the world map.
- Fixed a bug where resources would not be generated in counter-attack missions during the campaigns.
- Fixed a bug where hills would prevent artillery from firing.
- Fixed an exploit where some artillery could have its cost refunded after use.
- Some abilities which had finicky range issues will now be less finicky (repair, booby traps, etc.).
- Unconstructed buildings no longer briefly increase their sight range on death.
- Units with 'extended sight' such as the Vampire will now detect camouflaged units on the mini-map.
- Fixed a bug with Goliath accuracy against American Airborne Infantry to match all other infantry.
- Moved UI elements from In-Game screen such that objectives, chat text, and alerts do not overlap.
- Fixed an issue where reinforced squad members were not receiving veterancy bonuses.