Bad Company 2 Information Blowout Plus Screens

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Bad Company 2 Information Blowout Plus Screens

    The folks over at Shacknews managed to get a little sneak peak at actual footage from Battlefield: Bad Company 2. Without delaying it any further, here's a brief bit on what they managed to see and experience from the footage they saw.

    <a href="/image.php?id=44961"><img src="/writeable/images/uploaded/t_image_44961.jpg" width="270" height="152" border="1" title="click for a full image"></a> <a href="/image.php?id=44962"><img src="/writeable/images/uploaded/t_image_44962.jpg" width="270" height="152" border="1" title="click for a full image"></a>
    Bad Company 2 continues the series' fictional war between the United States and Russia, a conflict established in the first title. This time the Russians are invading through Alaska, the snowy setting of the ensuing demonstrative battle.

    The demo began with a fade to white, revealing a small wintry village set before a squad of US soldiers. There was a short in-engine cutscene, a few squadmates shooting the shit about the war--and then the inevitable shooting at shit.

    As the Russians launched their attack, and the freezing town went to hell, the Bad Company 2's over-the-top intensity became immediately apparent. In fact, the demo moved so fast, and was so loud in presentation, that it was difficult to take notes more detailed than: "Jet bombs village, shit falling everywhere." This series now feels far more like Killzone than Battlefield.
    Oh, but that's certainly not everything! Hit the jump to read more about their impressions of the Bad Company 2 footage, and what we might expect from the game's multiplayer component.<!--more-->
    Of course, the Bad Company trademark explosions were evident at nearly every moment. Early on in the level the player quickly maneuvered into a house, clearing the lower level of Russians with a spray of bullets. As he approached the front door, an RPG made contact first, blowing the player backwards and creating a much larger doorway. It was a punchy sequence, and highlighted the ability of Frostbite to create dynamic pants-soiling moments.

    Our demonstrator then began picking off soldiers from behind the ironsight, giving us a chance to check out the new Frostbite engine improvements--the "Destruction 2.0" features. DICE has primarily added "micro-destruction," allowing players to chip away at pieces of cover, bullet by bullet. Big booms have also been improved, with entire buildings thunderously collapsing into highly detailed piles of rubble. The larger-scale explosives have some new flare, with bombs and other detonations boasting impressive secondary air-burst effects.

    After the gun battle, the player's squad jumped into the back of a truck and began a hasty retreat through a mountainous pass. Russians riding on ATVs followed in hot pursuit, triggering a setpiece that will be familiar ground for Gears or Resident Evil 5 fans--shooting at mobile attackers from the relative safety of a scripted vehicle.

    Following the demise of the ATVs, the Russians set an attack helicopter on the truck. At one point the truck entered a covered mountain overpass, the helicopter hovering just beyond a series of concrete columns that were too thick to fire through. Then the chopper simply flew inside the tunnel to chase the truck, the demo ending there, on a moment of pure over-the-top battle fantasy.
    As for multiplayer? Well, apparently DICE isn't talking about that until E3 (June 2-4). It looks like we'll just have to take a "wait and see" attitude!

    Community member, JNK83, has also informed us of even more previews for Bad Company 2 that have just come out. Check out GameSpot, Team Xbox, and Eurogamer for even more coverage!
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