Post Your Team Fortress 2 Questions

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  • xbbdc

    #16
    1. how do crit shots work? for example, if a player plays a specific class for a specified amount of time or shoots a number of times, how does the game determine when the next shot is a crit? (if this has already been explained, can someone link me pleaomse?)



    2. will nades ever return for PC?



    3. will consoles see new achievements/updates + maps like the PC? if not, when will nades return? :)



    4. once each class gets an upgrade of weapons by completing achievements, will there be another set of weapons upgrades later on?



    5. as far as league play, do the leagues ever request any special/specific changes and have you done them? (i believe i remember seeing one update that was league specific)



    thanks!

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    • quadir

      #17
      hey xbbdc, some of your questions have already been answered.



      > 1. how do crit shots work? for example, if a player plays a specific class for a specified amount of time or shoots a number of times, how does the game determine when the next shot is a crit? (if this has already been explained, can someone link me pleaomse?)



      Robin said in the match of clan vs valve pre-interview that crits are based on damage done in the last 30 seconds. It's not kills, it's damage done, so it includes sentries etc. The crit chance also caps at 30%. He mentioned they were working on way to communicate your crit change to the player, and to enemies.



      > 2. will nades ever return for PC?



      Check the steam forums for tf2. The answer is no.



      > 3. will consoles see new achievements/updates + maps like the PC? if not, when will nades return? :)



      Robin/Newell already answered this I believe in a ign interview, they said they want to do it. (the thing unsaid here is that so far microsoft has made every downloadable content for pay, whereas valve said they want to do it free, even another dev who promised free updates ended up making them for pay, m$ requires it to maintain the marketplace prices)

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      • fodder0

        #18
        Will Valve continue to choose their own weapons to create for all the expanded achievement weapon unlocks, or will they get input from the community on WANTED weapons/items?

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        • Duranix

          #19
          There's been speculation that Valve is porting steam as well as valve games to Linux. Will we see TF2 in Linux any time soon? (Please say yes.)

          Comment

          • quadir

            #20
            Posted just today is an update on the answer to xbbdc's question 3 about console.



            http://www.shacknews.com/onearticle.x/52789



            Doug said: We'll probably be making some announcements pretty soon on what will happen with the 360 stuff. I don't know that--unfortunately I don't know that any of that will make it to the PS3."



            Yeah, he confirms they've been messing with pricing. eck.

            Comment

            • FreeHugsForAll

              #21
              Edited by [user="532386"] @ [time="1211421635"]

              1) Do you plan to add more than three unlocks for each class? (*cough* a poison melee weapon for the medic)



              2) Will there be an upgradable teleporter for the engineer? If so, How will that work? Will there be some kind of choice where players choose an upgradable teleporter over an upgradable sentry?



              3) what's the news on the pyro's flame?



              4) New tuants for the unlockable weapons? I take it that the 'Octoberfest! tuant' is a bug and not a new tuant.



              5) second thoughts on gernades? :)



              6) any plans to imrpove hydro?

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              • maniac11919

                #22
                1) Will source ever utilize DirectX 10? 64 bit/multicore processors?



                2) When and will the sound fixes for vista released for tf2 (to utilize 5-Channel surround with an audio card) be released for other source games? It seems like it wouldn't take much to add the code to the rest of the source engine games...



                3) Can I have a hug? I love you guys...

                wow, seriously, i didn't know the post above me was from FreeHugsForAll. that's actually kinda creepy...

                Comment

                • xbbdc

                  #23
                  Edited by [user="16872"] @ [time="1211414963"]

                  thx quadir and to add on to freehugsforall, an engineer should get a team teleporter, where up to X players can teleport. once one person stands on the teleporter, X amount of seconds (countdown) starts until it teleports.



                  edit: i have found the answer for my crit shot question from the steamforums and computerandvideogames.com



                  so now my true question, is one that freehugsforall asked (i think it was him), was will valve listen to the community on weapon upgrades for future classes? a team teleport for the engy sounds good :0

                  Comment

                  • Venom666

                    #24
                    Edited by [user="106871"] @ [time="1211428152"]

                    1) Will you add a critical chance display? (showing if you are 5% ~ 20%) I think that's a great addition!!!



                    2) Don't you think that changing the critical multiplier from x3 to x2? Seem like it would solve many critics to the system as it would still reward the attacker and do not punish the receiver so much. If this is out of question, would you add a cvar to change critical multiplier?? (I know we can change the critical chance)



                    Thanks!

                    Comment

                    • leezhenghong

                      #25
                      will i ever get tf2 models for gmod if i brought the x-360 version of tf2

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