Post Your Team Fortress 2 Questions

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CSN NewsBot

    #1

    Post Your Team Fortress 2 Questions

    CS-Nation has been given the nod from Valve's Robin Walker to send a few questions his way with respect to Team Fortress 2. This is where you, the readers of CS-Nation have a chance to take part of the interview process.



    All you have to do is present your question here, in the comments section of this news post, and it might be sent on to Mr. Walker and presented in the interview piece we put up afterwards! Keep the topic related to Team Fortress 2 when asking your questions.



    I'll compile the best questions and add in some of my own before sending them in. You will have only a few days to submit your question here, so don't delay!
  • Kotae

    #2
    needs more females.



    i demand answers to why there is none... and no, the pyro doesn't count - his side job is crossdresser, okay, don't judge him.

    Comment

    • ironman17

      #3
      Here's a few questions.



      1# Any idea when the new class update is due, and any idea who it is?

      2# Do you think that armor could be re-implemented in later updates?

      3# Which do you think is the least played class?



      Hope they get included.

      Comment

      • snafu

        #4
        Why does the Sniper say "God Save the Queen"?



        I thought you were Aussie? No one here would ever say that, not even in the 50's.

        ironman17 wrote..

        2# Do you think that armor could be re-implemented in later updates?
        Armor is redundant. TF2 is all about removing unnecessary complications. Just giving heavy classes extra health does the job and is much easier to understand.



        Why would you want armor?

        Comment

        • StealthMonkey

          #5
          ironman17 wrote..

          3# Which do you think is the least played class?
          Spy.

          Source: http://www.steampowered.com/status/tf2/tf2_stats.php

          Comment

          • Thortok2000

            #6
            How come when I do a random disguise as a spy, it never selects spy or scout?



            What's the next kind of objective mode and when are we getting it?

            What's the next map and when are we getting it?

            What's the next upgrade to the source engine and when are we getting it?



            Etc.



            Be nice if they opened the floor to CS questions. Even if the only question was "when are you going to open the floor to CS questions." -.-

            Comment

            • anmarmansur

              #7
              1. Are you happy with the "Medic Rush" fiasco you created?

              2. Would you consider introducing 1 new weapon/perk for say 3 classes instead of all 3 weapons/perks for 1 class, to prevent the one-class rush?

              Comment

              • GeForce-

                #8
                In TFC, you could infect other people as a medic. Would that be implemented in the future? Because that was a lot of fun.

                Comment

                • DeAceShooter

                  #9
                  Any plans for additional TF2 merchandise? I'd love to see shirts for all the other classes (sniper especially).

                  Comment

                  • SlApNuTs

                    #10
                    Any news on some remakes of classic TFC maps to TF2? Crossover2, Warpath (though there are nice customs), Rock2 etc.



                    We now have "escort" type gameplay, we will ever see the beloved "Hunted" come to TF2?



                    Do you guys concern yourselves with the competitive aspects of the game? How league numbers are doing with teams, if people are playing the game competitively, etc.



                    If I bribe you with a case of Fat Tire beer, would you oh so kindly add a detpack, or some type of secondary toss'able grenade to the Demoman when his update comes along?

                    Comment

                    • WillsAM

                      #11
                      "We now have "escort" type gameplay, we will ever see the beloved "Hunted" come to TF2?" - SlApNuTs



                      As far as I remember, Goldrush is The Hunted... Valve simply removed the need for someone to actually play the VIP (and grief), and replaced it with a cart on rails.



                      -------------



                      My question: I'm really excited about the possibility of being able to construct turrets and dispensers on a moving "Goldrush" style platform. When is this likely to be released, and will their be updates to the Source engine to reduce the lag caused by players standing on and defending these dynamic platforms?

                      Comment

                      • quadir

                        #12
                        Gameplay:



                        1) What's the story on visually showing crit chance %?



                        2) What # of players is the game balanced with? 24? (pc) 16? (console), and how do you feel about league class limits, do they make sense with smaller team numbers?



                        3) It's been said that tf2 really pared down tf to the core mechanics, and yet with the unlocks you are steadily increasing the games complexity. Was the game too simple with only 9 classes, or what was your reasoning in introducing more options?



                        4) How do you feel about leagues disabling crits, and the impact this has on things like the new medic unlocks?



                        General:



                        1) The current art resources seems to lead to maps that visually look nearly identical. Is there a plan to release a new map that goes in a new direction visually?



                        2) Why were the valve steam game player/server # stats go for tf2? Where can we find out how many people are playing tf2? The steampowered stats page no longer lists tf2.



                        3) Is there a plan to expand stats into more of a player tracking over time, instead of onetime achievement, more like traditional server stat packages, or like those found in other games?



                        Release dates:



                        1) What's the next class receiving the 'Meet the X' video treatment?



                        2) What class is the next unlocks coming for?

                        Comment

                        • :.:.:

                          #13
                          What is the status on the Machinima Tool for Team Fortress 2?

                          Comment

                          • test

                            #14
                            When is the Team Fortress art book coming out?



                            -TehBarnz

                            Comment

                            • Venom666

                              #15
                              quadir wrote..

                              Gameplay:



                              1) What's the story on visually showing crit chance %?



                              2) What # of players is the game balanced with? 24? (pc) 16? (console), and how do you feel about league class limits, do they make sense with smaller team numbers?



                              3) It's been said that tf2 really pared down tf to the core mechanics, and yet with the unlocks you are steadily increasing the games complexity. Was the game too simple with only 9 classes, or what was your reasoning in introducing more options?



                              4) How do you feel about leagues disabling crits, and the impact this has on things like the new medic unlocks?



                              General:



                              1) The current art resources seems to lead to maps that visually look nearly identical. Is there a plan to release a new map that goes in a new direction visually?



                              2) Why were the valve steam game player/server # stats go for tf2? Where can we find out how many people are playing tf2? The steampowered stats page no longer lists tf2.



                              3) Is there a plan to expand stats into more of a player tracking over time, instead of onetime achievement, more like traditional server stat packages, or like those found in other games?



                              Release dates:



                              1) What's the next class receiving the 'Meet the X' video treatment?



                              2) What class is the next unlocks coming for?
                              First post with smart questions.

                              Comment

                              Working...