CVG's Interview with Gabe Newell

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  • CSN NewsBot

    #1

    CVG's Interview with Gabe Newell

    Though CVG revealed a few snippets from their interview with Gabe Newell, the full piece is now fully released for public consumption.
    How important do you think it is to carry massive games like Counter-Strike across to a new engine?



    Newell:
    We think that's very important. The Counter-Strike non-Source community and the Counter-Strike: Source community are both by themselves bigger than anything else.



    As long as people still want to play those games we're going to be still supporting them and as long as those game styles are popular we're going to be implementing them on our new tech.



    We're also doing it for our non-multiplayer pieces, so when we release the multicore version of the Source engine people who are playing the original Half-Life 2 will be able to benefit.
    There's quite a few interesting bits in the interview, with most questions not focusing on the Orange Box! Go, read it now.
  • Zom-B

    #2
    "as long as those game styles are popular we're going to be implementing them on our new tech."



    If the "new tech" Is In game ads, Do Not Want.

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    • Tono_Tako

      #3
      Zom-B wrote..

      "as long as those game styles are popular we're going to be implementing them on our new tech."



      If the "new tech" Is In game ads, Do Not Want.
      ZING

      haahahha

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      • FLeK0

        #4
        episodic interviews.

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        • Fragalishus

          #5
          Cool. Now if they'd just get their head out of their asses then the (presumably) thousands of us who are boycotting Steam can finally buy TF2...the second they pull the ads from 1.6.



          He's right about word of mouth, too. I know damn well no one I know is going to buy anything that requires Steam either. Not to mention all the lost revenue they would have earned from 3rd party games, too. There's at least 3 or 4 titles I would have bought over the last year. My little $200 or $300 ain't much, but how many others like me are there? Lots, I'm sure. Hope the ad revenue makes up for it.

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