Though CVG revealed a few snippets from their interview with Gabe Newell, the full piece is now fully released for public consumption.
How important do you think it is to carry massive games like Counter-Strike across to a new engine?There's quite a few interesting bits in the interview, with most questions not focusing on the Orange Box! Go, read it now.
Newell: We think that's very important. The Counter-Strike non-Source community and the Counter-Strike: Source community are both by themselves bigger than anything else.
As long as people still want to play those games we're going to be still supporting them and as long as those game styles are popular we're going to be implementing them on our new tech.
We're also doing it for our non-multiplayer pieces, so when we release the multicore version of the Source engine people who are playing the original Half-Life 2 will be able to benefit.
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