Team Fortress 2 Updated

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  • Renegade[CSR]

    #61
    Edited by [user="22953"] @ [time="1209802772"]

    MrBosnia wrote..

    You know, in game development in general I find "fix for the fix for a fix" pretty interesting.



    It seems as we've progressed to this kind of development. Remember back in the old 80's PC games when patches were nonexistant? Game developers did not believe that games need to be further worked on when they are released to the public, as an error is basically an "error". It should not have existed, so the game philosophy was to intensively scan every single bit of data in the game to see if it creates an error.



    Now, look where we are. Not only are patches and updates so frequent, but there are essentially patches to fix patches that patch a game. This is as bad as "beta patches".



    Remember I'm not specifically attacking Valve for this, but the game industry in general. Some would argue that this is helpless since how 3D graphics are evolving and the room for error keeps multiplying. In my opinion, this means that the mind of the developer needs to evolve to, and have even a stronger work ethic to weed out these issues.
    They added an entirely new gameplay mode, new map, and a new system to unlock weaponry for each class.



    I hardly think this is reason to criticize them. Developers actually updating and adding content to their games (free of charge) is really incredible. Also, to note, there WERE bugs with games in the past, just they were never fixed because developers didn't have the means to patch them, that is, before the internet came along. Sending a new CD or floppy with a patch to each client was hardly feasible.



    In addition, some issues just can't be spotted upon initial testing. Bugs may only be discovered once the product is delivered to the masses, in which case a patch will then have to be released as a result. I agree that some developers don't fix things that should've been resolved before release, but Valve hardly falls into this category. Their patch was released two days ago, and they fixed any and all problems with it before a week even passed.



    As mentioned, I do think your argument can be valid in some cases, and if you made this post in an EA forum about a majority of their games, I would agree wholeheartedly. However, I feel that in reference to a patch from Valve, it just doesn't hold any water.

    Comment

    • Admz

      #62
      Something wrong with patching up exploits? well maybe if you're an exploiter.

      Comment

      • Thortok2000

        #63
        Don't attack him, he's making a generalized comment, and said so.



        Yes, I agree, it shows how gaming has evolved to be something more complex.



        Commander Keen was like 4 megabytes. A single person could hand-scan the code and look for errors to prevent them.



        Now, games are made as a team, and what one team does may not be completely compatible with what another team does, or what a third team has already done.



        There's bound to be more bugs. That they can patch them is the necessary step that's evolved because of the size and nature of game development in its current form.



        Next step of evolution I believe would be P2P and open-source patching, but currently intellectual property law is in the way of that.

        Comment

        • StealthMonkey

          #64
          AWESOME choice on the medic achievements Value! Way to go... I was never going to get them all the way it was.

          Comment

          • StealthMonkey

            #65
            Why should snipers restart their clients?



            And also...
            Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
            Huh?

            Comment

            • Zips

              #66
              "Pyros and Snipers" ... just a play on "Ladies and gentlemen" is all.



              The demo thing is this. Since the pyro update, the demo's nades had an added boost of flying power when they were used to propel yourself with a sticky (think of the soldier's rocket jump but with a single sticky nade instead). I guess it was incorrect and was since fixed back to normal.

              Comment

              • StealthMonkey

                #67
                Uh oh... they better not have nerfed my demo. I use the sticky jump to catch up to the action on goldrush like it is going out of style.



                Valve... you just wait until your father gets home.



                Nerf all you want... as long as it isn't the demoman. And while we are talking about it, I want my extra pipe bombs back, bastards.

                Comment

                • ph03nix(k)

                  #68
                  The demoman is the most powerful class in the game still, dont complain.



                  Also, I'm glad about the little pyro nerf, it was a little TOO strong.



                  Oh yeah, and the backburner critting me in the face was starting to get annoying too.

                  Comment

                  • Zips

                    #69
                    Now if only that face stab thing was fixed...

                    Comment

                    • milly9

                      #70
                      They should just say a face-stab is a critical hit with knife and instant death from any direction. That way it would be 1% less frustrating when it happens to you

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