It might be a combination of both of our views, because I have played 2 sudden deaths back to back before. Like if you finish a sudden death with 5 mins left on the map it will go ahead and start another sudden death instead of a new round.
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I don't like this..
• Engineer buildings now explode when the Engineer dies during sudden death.
This is dumb, they should stay up until someone finds em and destroys em.. not cool.
And Portal recieved a massive update too, but they didn't tell us about it.. why's that?
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Zom-B wrote..
In Sudden Death, sure. Sapping would still be useful during the normal battle.
I just realised something, too.
What's the point in sapping anymore? A Spy might aswell just backstab the Engineer. Job done. >__>
I like that they fixed the spy exploit, but does anybody else thing these criticals are getting rediculous? I honestly feel like the only reason I get killed by some players is because they got lucky with a supercharged rocket and get a critical hit on me. It's like substituting luck for skill.
I would continue to gripe about how soldiers could be nerfed, but I won't.
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