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  • Team Fortress 2 Updated

    An update has just been released for Team Fortress 2. Both clients and admins will need to update because of this release. The changes are set to follow these words.
    • Fixed a crash with ATI cards running on Vista

    • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed

    • Fixed a networking problem that could cause some animation jittering

    • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)

    • Fixed bug with placement of teleporters that could result in players being unable to move

    • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on

    • Fixed some truncated strings in the destroy menu

    • Spectators can now see all player classes in the scoreboard

    • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death

    • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers

    • Fixed crash on startup

    • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
    You may restart in order to snag this update immediately.

  • #2
    Team Fortress 2 Updated

    A new update was rolled out tonight for both clients and servers who play host to Team Fortress 2. The update addresses a handful of issues including the problematic teleporter in the door exploit.
    • Fixed certain crashes with paged pool memory

    • Added a warning for when paged pool memory is low

    • Fixed some prediction errors with player avoidance

    • Fixed columns and row bunching up in server browser

    • Fixed a rare bug where the wrong launcher.dll was being used to launch the game

    • Fixed teleporter/spawn doorway exploit
    Restart those Steam clients or run hldsupdatetool to grab this update.

    Comment


    • #3
      Team Fortress 2 Updated

      A new update was rolled out last night for Team Fortress 2.
      • Fixed Heavy minigun exploit

      • Team Goals panels stop appearing after you've played a map several times

      • At map time limit, Sudden Death now only kicks in if teams are drawn

      • Sudden Death only starts in CTF mode if both flags are at home

      • Team Fortress 2 stats are only gathered when playing a real game

      • Added the player class counts in the class selection dialog

      • Various fixes to localized text
      If you haven't grabbed this update already, a restart of your Steam client, or an update to hldsupdatetool if you're an admin, should download the fixes and changes.

      Comment


      • #4
        Team Fortress 2 Updated

        A new update was just released for Team Fortress 2. This update affects both clients and servers. Either restart your Steam client to grab this update, or run hldsupdatetool if you're a server admin.



        Here's the rather lengthy list of changes as noted by Jason Ruymen from the HLDS mailing list.
        • Improved compatibility for direct sound

        • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades

        • Improved autobalance calculation code when determining who to switch

        • Improved networking compatibility for some routers

        • Fixed a crash during level init related to model loading

        • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round

        • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
        [break="a great number of additional changes"]
        • Further crash fixes related to paged pool memory usage

        • Fixed scoreboard team scores label getting cut off

        • Engineer buildings now explode when the Engineer dies during sudden death

        • Fixed a spy backstab exploit where you could stab a player who was not facing away from you

        • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

        • Fixed texture detail level setting "Very high" not being preserved

        • Improved various error messages, and added links to steampowered support pages

        • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score

        • Fixed honeypot server problems

        • Fixed a rare crash caused by a medigun losing its owner

        • Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out

        • TeamMenu now disables the spectate button if mp_allowspectators is zero

        • Added a missing "cannot_be_spectator" localization string

        • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images

        • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

        • Fixed some edge cases where grenades could go through player or buildings

        • Fixed rocket/grenade explosions being able to impart damage through thin ceilings

        • The Engineer's "build X" commands will now behave properly when bound

          directly to keys

        Comment


        • #5
          Team Fortress 2 Updated

          A new update was recently rolled out for the Team Fortress 2 dedicated servers and game clients. The update came about in two parts, and the full list of changes can be found below. Aren't I nice?
          • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users

          • Fixed crash when viewing some HTML MOTDs

          • Medigun no longer continues to heal enemy Spies who have lost their disguise

          • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended

          • Tweaked shadow filtering to make shadows look more smooth

          • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist

          • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day

          • Fixed small memory leak in HTML controller

          • Made HTML output more compatible with new XHTML document styles

          • Fixed physics crash involving bad ragdoll friction values

          • Fixed detail sprite fading

          • Added anti-bunny hopping code
          Oh man, an anti-bunny hopping code addition? Counter-Strike isn't alone! Restart those clients or run hldsupdatetool to nab this update.

          Comment


          • #6
            Team Fortress 2 Updated

            An update is available for both clients and servers running Team Fortress 2. Who loves changelogs? Who loves them? You do! Yes, you do!
            • Improved paged pool memory tracking

            • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't

            • Fixed Medic's uber-charge stats tracking

            • Fixed a bug in scoring Engineer building destruction

            • Engineers no longer earn points for using their own teleporters
            [break="more? yes, more!"]
            • Freezepanel hud improvements now trigger on usage of the "jpeg" command

            • Fixed Spies exploit enabling them to attack while disguising, without losing disguise

            • Fixed Spies being able to attach sappers through thin walls

            • Fixed several melee weapon switching exploits

            • Fixed exploit that allowed players to teleport with the intelligence

            • Fixed a client crash related to MP3 playing

            • Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
            Restart those clients, and run hldsupdatetool right this very second!

            Comment


            • #7
              Team Fortress 2 Updated

              An important update for Team Fortress 2 was released just a short time ago. This update fixes a few critical errors that came about from the latest title update.
              • Fixed Kritzkrieg client crash in particle system

              • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times

              • Fixed exploit where players could drop weapons onto the ground for other players to pickup
              The update will be automatically applied provided that you own the game, or are participating in the free weekend!

              Comment


              • #8
                Team Fortress 2 Updated

                Another patch for a patch was released for Team Fortress 2 tonight. The update has a number of small fixes and a little love for the Russian language tossed in for good measure.
                • Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server

                • Fixed Spy sapper viewmodel animation popping

                • Fixed another issue with the Hot on your Heels achievement

                • Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
                This update will be automatically applied.

                Comment


                • #9
                  Team Fortress 2 Updated

                  Pyros and Snipers, restart your Steam clients! Yes, a new Team Fortress 2 update has just rolled on out.
                  • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed

                  • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack

                  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them

                  • Fixed spy getting stuck in players after removing his disguise

                  • Fixed spy stabbing and being able to go invisible instantly

                  • Fixed spy disguised as enemy medic being able to spam voice commands

                  • Fixed buffed health not decaying properly after being healed by a dispenser

                  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.

                  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)

                  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
                  I, for one, applaud the return of the damage falloff to the Pyro's flame. The Spy players of the world, however, are probably outraged at the "nerf" the class has gotten with the insta-invisibility fix.

                  Comment


                  • #10
                    Team Fortress 2 Updated

                    A hefty update was released tonight for Team Fortress 2. This update fixes a number of issues with characters and maps, but also removes the health bonus for the Pyro when using the Backburner.
                    • Fixed team switches on Attack/Defense maps spamming the console

                    • Fixed the Kritzkrieg not working on servers with crits turned off

                    • Fixed some clipped localized strings in various in-game dialogs

                    • Fixed several cases where files were synchronously loaded while the game was running

                    • Fixed a shutdown crash in the material system

                    • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible

                    • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

                    • Players killing themselves will now give a kill credit to the last enemy who damaged them

                    • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts

                    • Fixed players being killed and creating ragdolls during team switches

                    • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane

                    • Removed health bonus from the Backburner
                    Team Fortress 2 should automatically update, but if you're a bit on the impatient side feel free to restart Steam to get the update.

                    Comment


                    • #11
                      "Removed mp_friendlyfire cvar"



                      Does that mean friendly fire is always off now?

                      Comment


                      • #12
                        no more sudden death?! i kinda liked that.

                        Comment


                        • #13
                          Edited by [user="3288"] @ [time="1190861644"]

                          Is TF2 programmed to run on multi core machines? (on the client side)



                          It seems that when I play, TF2 uses only my first core (0)

                          Comment


                          • #14
                            ma_cherie wrote..

                            no more sudden death?! i kinda liked that.
                            I think they mean if like the server has a 20min map limit and you win with 3 mins left, it will go to the next map instead of playing a sudden death round to use the time. If that makes sence.

                            Comment


                            • #15
                              I think it means it won't go to sudden death if there's less than 5 min left on the map.



                              Sudden death happens when neither team wins by the end of the clock.

                              Comment

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