To coincide a bit with the BETA for the Steam Community, there is a rather nice BETA released for the Source Dedicated Server and Source Engine.
If you're interested in participating, run hldsupdatetool with the "-beta community" command line. The list of changes are below.
If you're interested in participating, run hldsupdatetool with the "-beta community" command line. The list of changes are below.
- Fixed hl2mp bug where if you +used a weapon it would not respawn anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
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