OK, now that I HAVE gone back to the game to check out the points we're debating let me add:
1) Unlimited Sprint. Does seem to be the fact. Except for the time I encountered stairs and stopped I must have assumed that the heavy breathing effect signalled the imminent end of Sprint time. Regardless, not only does it not bother me, I actually think I prefer it.
2) The sights are still far too close to the perspective. I don't see this "problem." Compared to a variety of real firearms, they all seem correct to me.
3) Crouching isn't toggled. You are correct, sir. As it always has been, apparently, now that I come to remember my initial confusion in games where it IS toggled. Rather than one way or the other I'd like it an option.
4) Invisible Walls. I see the steps you're referring to and yeah, it's irritating at first, but barely more so than flimsy wooden doors that you can't blast open even with c4. This specific example is just a poor implementation of visible non-walkable space.
Again, a bare HUD is not an appropriate "reality" effect unless you're able to call up the information that's usually displayed when needed.
1) Unlimited Sprint. Does seem to be the fact. Except for the time I encountered stairs and stopped I must have assumed that the heavy breathing effect signalled the imminent end of Sprint time. Regardless, not only does it not bother me, I actually think I prefer it.
2) The sights are still far too close to the perspective. I don't see this "problem." Compared to a variety of real firearms, they all seem correct to me.
3) Crouching isn't toggled. You are correct, sir. As it always has been, apparently, now that I come to remember my initial confusion in games where it IS toggled. Rather than one way or the other I'd like it an option.
4) Invisible Walls. I see the steps you're referring to and yeah, it's irritating at first, but barely more so than flimsy wooden doors that you can't blast open even with c4. This specific example is just a poor implementation of visible non-walkable space.
Again, a bare HUD is not an appropriate "reality" effect unless you're able to call up the information that's usually displayed when needed.
omgomgz wrote..Not true. PR guys exist solely to maintain a wall of complete bullshit between the reality of their product and perception of it by the public. A more useless profession would be difficult to come by. Death's too good for them.
PR guys exist for the sole purpose of preserving the reputation of the company and/or promoting their ideas and concepts.
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