Pure Mode Made Official - Source Engine Update

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  • CSN NewsBot

    #1

    Pure Mode Made Official - Source Engine Update

    The day that many people have been waiting for is finally here. A Source engine update, previously in BETA form, introduces a number of additions into the Source engine including the long awaited pure mode.
    Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
    Guess what this means? Those servers running pure mode should be free of persons using clear wall textures, brightly colored models, and other such cheap tricks.



    The full change log can be read after the break. This includes details on the server browser displaying the total number of bots active in a server.[break="full list of changes, additions, and fixes"]
    • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon

    • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0

    • Fixed a server performance problem with queued packets

    • Increased the maximum rate to 1 megabyte

    • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE

    • Cheat protected many cvars and commands

    • Removed cl_restrict_server_commands to prevent clients from being redirected

    • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server

    • Fixed a client crash during authentication

    • Fixed a crash when mashing the ~ key on disconnect

    • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client

    • Fixed the free roaming camera in SourceTV demos

    • Fixed cl_language archiving itself and not updating correctly when the language changed

    • Fixed a voice recording bug that could cause voice dropouts

    • Fixed a rare crash when spectating in Counter-Strike: Source
  • omgomgz

    #2
    But what will become of us?

    Comment

    • ph03nix(k)

      #3
      LOL FIX THE BUGS FAYGOTS

      Comment

      • DevgruSeal H.E

        #4
        Finally, a step in the right direction :)



        Now on to squishing those nasty little defuse/objects bugs

        Comment

        • Zips

          #5
          ph03nix(k) wrote..

          LOL FIX THE BUGS FAYGOTS
          Changelog much?

          Comment

          • Zeratul114

            #6
            What was the maximum rate before this update?

            Comment

            • NPW_Thundar

              #7
              Fixed a voice recording bug that could cause voice dropouts- LOL

              Voice use to run fine on my server, now after the "Fix" it drops out when people talk, thanks Valve!

              Zeratul114 - it was 20,000

              Fixed a server performance problem with queued packets.



              Server does seem to run smoother, so that's good.

              Comment

              • Zeratul114

                #8
                Neg. I think it was 30000. And I'm fairly certain it's measured in bytes. So does this mean that "rate" can now go up to 1048576? @_@

                Comment

                • DevgruSeal H.E

                  #9
                  That's exactly what I was thinking... :-\

                  Comment

                  • Bokuho

                    #10
                    People use visual mods to cheat still? I thought that died out years ago once everyone realised that making everything bright blue and making maps use placeholder textures actually doesn't help whatsoever and just looks shitty.



                    Hopefully not many servers will enable pure mode. 'Cause there's no way I'm playing with the shitty default models and sounds. My shit is custom.

                    Comment

                    • Diamond Dust

                      #11
                      Bokuho wrote..

                      Hopefully not many servers will enable pure mode. 'Cause there's no way I'm playing with the shitty default models and sounds. My shit is custom.
                      I agree, I love custom models also (especially right handed gun models that don't eject bullets into my face) but this mode is good for any kind of competitive play.

                      Comment

                      • lodewijk

                        #12
                        bye bye reskins if you want to play wars

                        Comment

                        • DevgruSeal H.E

                          #13
                          You realize there is a whitelist, yes? I'm sure server admins will allow gun reskins, but restrict custom wall textures.

                          Comment

                          • lodewijk

                            #14
                            in public servers, yes probably

                            but when playing wars im pretty sure they wont, there is a chance the weapon reskins are a bright blue and easy to see n stuff.



                            However i noticed when setting sv_pure 1 when creating a server, it just uses the normal skins. I hope this is also true when connecting to an other server so i dont have to delete every bit of custom material every time.

                            Comment

                            • kovah

                              #15
                              Don't all the Leagues have in their rules something about "No Custom Skins" already?

                              Comment

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