GameIndustry.biz continues to dish out the Valve goodness, this time Gabe Newell talks about all things Valve. All things Valve, really? Well, just episodic content, Steam, in-game advertising, Xbox Live arcade games, and more.
The question also came up that asks why server ops shouldn't deserve a cut. Beyond the reason that Mr. Newell provided, I'd just like to point out that if you have a dedicated server, the ads don't affect anything. All ads are done client side and have no impact on the server. Just a little food for thought. Mr. Newell apparently also likes his Pokemon.
You mentioned the need to experiment - something that's been announced in the last week is in-game advertising in Counter-Strike. Why did you choose to do that now? I read an open letter from a server admin who made the point that he's hosting the game, so why shouldn't he expect a cut?There is a lot more to this response that stretches beyond the scope of this quote. So, the ads aren't really for their retail games, Counter-Strike 1.6 ads not withstanding, but for the smaller companies looking to fund their game? Interesting.
Newell: Well we're looking at a variety of ways of funding these development projects and it probably benefits us less than other kinds of developers. We're very successful with the retail model of large-scale projects; we could have just kept turning the crank on that. I think where advertising-supported projects will be interesting is the degree to which it continues, you know the same way Steam hopefully broadens... one of the issues that it solves is broadening the distribution of games like Red Orchestra, which deserve to reach an audience. I think that we're also going to start to see games that would struggle to get traditional publisher funding find that advertising is a great way of finding and developing an audience, and that's why we're putting the effort to make it possible for people to use Steam to do advertising-supported games.[...]
The question also came up that asks why server ops shouldn't deserve a cut. Beyond the reason that Mr. Newell provided, I'd just like to point out that if you have a dedicated server, the ads don't affect anything. All ads are done client side and have no impact on the server. Just a little food for thought. Mr. Newell apparently also likes his Pokemon.
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