Valve's "Steam Community"

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  • ph03nix(k)

    #16
    matchmaking gaylo 2 lol omg shit

    Comment

    • entRo

      #17
      What's the advantage of matchmaking over picking a server and joining it?

      Comment

      • Gpig

        #18
        entRo wrote..

        What's the advantage of matchmaking over picking a server and joining it?
        luckily, they're not going to force the broken halo 2 matchmaking system on us. You won't be forced to play siege just because you like cs_ maps, and you can still browse servers.

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        • Thortok2000

          #19
          Hey if this matchmaking thing means I can find a server that isn't playing deathmatch, rpg, warcraft, gungame, zombie, or any of those other dozens of mods, I'm all for it.



          Push a button, play on the lowest ping server with no bots, no mods, and a map with an actual objective, I'd love that.

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          • icemanz-alb

            #20
            Essentially what this'll do is make people Pub-Invite--confirm/deny?

            Comment

            • kerosine99

              #21
              I just want to say that the cs_backalley POTD is awesome, just because it's a throwback map.

              Comment

              • DevgruSeal H.E

                #22
                I loved backalley. Everyone hated it, I don't know why.

                Comment

                • kerosine99

                  #23
                  Maybe because Terrorists like me would camp in the most irritating places. Like the exit signs above the doors or on the bookshelves on the top floor (with my head through the ceiling), back when you could still move the hostages and keep them all in the room with you.

                  Comment

                  • omgomgz

                    #24
                    It was really dark and no one wanted to turn their brightness up for it. Or maybe that was Vegas, hell I don't know those were years ago.

                    Comment

                    • [+Duracell-]

                      #25
                      From what I gather, matchmaking will find people around your skill level in servers that Steam can see and place where it thinks you will fit in well.



                      I'm excited for the stats thing, if anything :)

                      Comment

                      • kerosine99

                        #26
                        I hope the stats are in depth. Like tracking headshots, or bomb defusals in CS and not just saying worthless things like "You prefer the Colt" (no way! so unique!) like the article suggests.

                        Comment

                        • Thortok2000

                          #27
                          Backalley is my all time favorite map. I've never seen a source server play any version of it.

                          Comment

                          • -:Nighthawk:-

                            #28
                            Kotae wrote..

                            Think this'll help even out unfair battles.
                            Hopefully this won't prevent me from changing my name to "Julie" and joining "noobfest 24/7 nubs only" servers like the nancy that I am.
                            icemanz-alb wrote..

                            Valve should spend less time on these homosexual 'communities' and more time on retarded bugs that should have been fixed years ago.
                            But they're building the homosexual part of the community with you specifically in mind.
                            omgomgz wrote..

                            "It sounds like it will have a number of Xbox Live Gold's features, but without the fee."

                            I wouldn't be too sure about that.
                            "This matchmaking is brought to you by Snickers and Intel..." Even if we don't pay at the start... we will, in one form or another.
                            Thortok2000 wrote..

                            Hey if this matchmaking thing means I can find a server that isn't playing deathmatch, rpg, warcraft, gungame, zombie, or any of those other dozens of mods, I'm all for it.



                            Push a button, play on the lowest ping server with no bots, no mods, and a map with an actual objective, I'd love that.
                            Screw Thortok2000; I say Thortok for 2008! Way better presidential candidate than you'll find in the group they're giving us Yanks to choose from.
                            kerosine99 wrote..

                            Maybe because Terrorists like me would camp in the most irritating places. Like the exit signs above the doors or on the bookshelves on the top floor (with my head through the ceiling), back when you could still move the hostages and keep them all in the room with you.
                            Ahhh, the memories... *reminisces* That Exit sign and I had some good times together along with our friend Mr. Deagle.
                            omgomgz wrote..

                            It was really dark and no one wanted to turn their brightness up for it. Or maybe that was Vegas, hell I don't know those were years ago.
                            It wasn't like... de_rotterdam or de_storm dark, but it was a bit dim. Vegas just plain didn't play well in my opinion, and despite some fun rounds on it, by and large it was just an exercise in waiting for your ears to stop bleeding from the hideous arcade background noises.



                            Backalley's downfall (in my opinion) was in having a few too many routes and a bit more complexity than your standard dust-style 2-3 chokepoints map. That and it wasn't exceptionally graphically pleasing. I still would play it in a heartbeat over the normal dust/aztec/office rotation in seemingly every populated pub.



                            Anyway, hopefully this turns out to be something cool and useful. If not, well... we've gone this long without, so just ignore it and figure you're no worse off. Unless you're Gpig and people complain for your constant use of profanity and racial slurs against orphans.

                            Comment

                            • Thortok2000

                              #29
                              In my opinion, backalley's downfall was a lack of distinguishing landmarks. Very difficult map to learn when everywhere looks like everywhere else.



                              One of my favorite things to do was as a CT, rush left, past the square-shaped choke point (which you could only do if the T's were slow or you just blast through them), and up the ladder next to the square-shaped choke point.



                              This takes you to the stairwell which you can go down, and usually T's are expecting you to be coming UP this stairwell... (From having rushed right, gone through the small alley, and be trying to enter the hostie room by darting through a corner of this stairwell.)



                              I got so many knifes that way...



                              But yeah, everywhere looked like everywhere else.



                              I think most CS players just don't like to play on a map they don't know. They don't understand how to learn a map. Me, I like playing on a map I don't know. It gives me the feeling that my enemies could be around any corner until I learn which corners contain chokepoints, etc.

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