What's that? No more worrying about people using junk models or transparent textures? If the following is any indication, that may very well be the case! Alfred Reynolds, via the HLDS mailing list, has just announced another major update to the BETA currently running for the Source engine. Keep in mind, this is both for Server admins and clients. Read on for the details.
We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?).Here's the full list of changes in this BETA.
To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line.
This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with
this setting previously.
- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon.
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0.
- Fixed user names reported as "unconnected" when > 32k players had connected to the server.
- Expanded the disconnect reason dialog.
- Make sv_contact FCVAR_NOTIFY
- Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language.
- Added IServerGameClients::NetworkIDValidated
- Made maximum rate 1000Kb/s.
Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks.
When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam).
The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files.
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