m4elite wrote..I'd love to hear the reasoning behind this thought that programming a new weapon would be simple.
Id think it is fairly simple to add a gun to the game, at the very least edit a current guns file to a new one with different looks and damage..
You have to take into consideration fire power, fire rate, damage, accuracy, and many other things. Then you'd have to test it, tweak it to see if the damage is realistic (or plausible for that matter...), test wether or not it can still shoot through walls (9mm shooting through a door as quickly & powerfully as an AK47? I don't think so.)
Design animations for it, both world and view I should add, and get all the bugs worked out.
I don't consider programming a new weapon to be .. simple.
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