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  • Source Engine Updated

    Sorry folks, the CS update you are looking for is in another news post. This news post is about a small Source engine update that was just released.
    • Fixed regression in Half-Life 2: Episode One where the player was unable to progress
    The update will be applied when you next restart your Steam client.

  • #2
    Source Engine Updated

    A small update was released tonight for the Source engine to address a few issues.
    • Fixed crash when running Garry's Mod

    • Fixed crash when using a SourceTV relay server
    You know the drill by now soldier.

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    • #3
      Source Engine Updated

      Updates have been released for the Source engine. The updates will be automatically applied the next time you restart your client. In case you're wondering, the updates are the same as those found in the most recent BETA, but I'll still list them after the bump.



      The most notable changes include a VAC icon fix, and a fix for the "Buy Favorites" feature.[break="changelog"]
      • Fixed VAC icon not showing up in server browser

      • Fixed the Buy Favorites button not working

      • Enhanced sv_pure's output

      • Fixed delay when disconnecting from a server

      • Fixed a rare crash in Day of Defeat: Source

      • Made demos record screenshot and jpeg commands

      • Added the cvar cl_playback_screenshots to control whether or not the screenshot and jpeg commands are replayed while playing back a demo

      • Fixed the Add/Remove/Edit/Import buttons in the dedicated server's Bans page

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      • #4
        Source Engine Updated

        A nice little update was released for all Source engine games today. Restart your Steam client to grab the update and read the change log below!



        Most notably are the fixes to a Smoke grenade exploit, a means to allow players to switch to other servers if they so wish, and some nice sv_pure fixes.
        • Fixed custom level sound lists under sv_pure

        • Fixed occasional scrunched-up columns in the serverbrowser

        • Fixed various memory leaks

        • Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0

        • Fixed master server queries being truncated if too many players with long names

        • Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore

        • Fixed a Counter-Strike: Source smoke grenade exploit
        [break="more wonderful changes" type="viewnews"]
        • Added a way for server plugins to ask players if they'd like to connect to a different server

        • Made materials handle sv_pure correctly when they've included other materials

        • Fixed Windows dedicated server bug slowing down Steam updates

        • Fixed certain models showing up all white when sv_pure flushed them

        • Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0

        • Fixed a Linux-only crash when loading certain custom maps

        • Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps

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        • #5
          Very important update..o.O

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          • #6
            +win for Zips on first line.

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            • #7
              The CS:S update is in another castle!

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              • #8
                I'm hoping we'll get the update Thursday..:|

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                • #9
                  i dont get it what was the glitch?

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                  • #10
                    this is irrelevant compared to the rest of the crap for CS:Source they've been putting off.



                    IMO Valve has just been dicking around and all of it is worthless and unnecessary. They need to get their priorities straight and put CS:Source at the forefront.

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                    • #11
                      Thats fucking retarded.. HL2:ep2 and TF2 are their top priorities.. No one gives a fuck about CS:S. Its for noobs anway..

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                      • #12
                        it's all about the minor updates.

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                        • #13
                          So "Fixed crashing when 5 players would switch to opposite teams during competitive matches." didn't answer the call this time, eh?

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                          • #14
                            cool updates are better then nothing!!!

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                            • #15
                              - Fixed a Counter-Strike: Source smoke grenade exploit



                              Wish that meant the one-way smokes. It's irritating when the enemy can see your silhouette through them, but youonly see a wall of thick smoke.

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