Portal Interview

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  • CSN NewsBot

    #1

    Portal Interview

    IGN recently sat down with one of main brains behind the upcoming game Portal, Kim Swift. She sheds a lot of light on what to expect from Portal when it is released with HL2: Episode 2.
    IGN: Portal seems more like a puzzle game than anything else. How is the game organized? Are there levels? Do you fight against enemies? Do you fight against a timer? Please explain.



    Kim Swift: Although Portal is a first-person game built using the Source engine, it's unlike Half-Life 2 in some very important ways. With Half-Life 2, Valve made an explicit decision to move towards a seamless world and away from discrete artificial gameplay arenas with level transitions, etc. In Portal, we chose to divide gameplay into a series of trials that you have to complete as a test subject in the Aperture Science Laboratories.
    There is more where that came from, two pages worth to be exact. Further details are promised closer to the game's release. If you're interested in trying out Narbacular Drop for yourself, click here for a list of download mirrors.
  • rizzuh

    #2
    I think it's kind of cool that I saw Kim Swift wondering around the halls of my school for two years, then I get to read an interview of hers on IGN. That's so awesome.

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    • borsdy

      #3
      Haha, females on the internet.

      Comment

      • Salamandra

        #4
        Kim Swift: As far as I know, Valve has no plans of purchasing EA.
        Hehe, really?

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        • V.C. Sniper

          #5
          Yes, VALVe is soo 1337, the n00bs at EA will be taken over by them.

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          • :.:.:

            #6
            Mmm...Portal Multiplayer

            Sounds like a huge mind fuck of fun!

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            • snkcube

              #7
              This kind of stuff makes me want to attend to DigiPen.

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              • _PeNgUiNs_ lord

                #8
                cleverly manages to avoid answer the majority of the questions, lol

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