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  • #16
    Hm..How do physics act different in CS Source than they do in DoD Source?

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    • #17
      DevgruSeal H.E wrote..

      Hm..How do physics act different in CS Source than they do in DoD Source?
      It's the ragdolls I'm assuming.

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      • #18
        Zips wrote..

        Wrong deathmatch:

        http://www.3dgamers.ru/screenshots/hlde...hmatch_2b.jpg
        Isn't that the original HLM? I thought they released HLDM:S, or atleast, I'm pretty damn sure someone on here said they did.
        Oh, you're so positive! Considering they said they were going to eventually change the physics props to act like those in DoD: Source.
        You believed them? Weird. And when Valve says "soon", it means "far off as fuck", so if they say "eventually", they're probably trying to keep a straight face.
        DevgruSeal H.E wrote..

        Hm..How do physics act different in CS Source than they do in DoD Source?
        Vlux wrote..

        It's the ragdolls I'm assuming.
        No, it's the physics objects, like barrels and boxes and such. In DoD:S, you can jump onto them and kick them over with ease, but in CS:S, you either fall through them, or they just push on you, or both.

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        • #19
          entRo wrote..

          Isn't that the original HLM? I thought they released HLDM:S, or atleast, I'm pretty damn sure someone on here said they did.
          No, it's deathmatch classic. Does nobody remember that? Look in your Games menu..

          http://www.dmc-central.com/

          And a wiki entry:

          http://en.wikipedia.org/wiki/Deathmatch_Classic

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          • #20
            HLDM:S is out. Go to the Steam Store and check. It's in-between Lost Coast and blue Shift.

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            • #21
              have you seen the new "hunter" enemy in ep2? the thing is pretty much a strider but a lil faster. looks stupid.

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