Hm..How do physics act different in CS Source than they do in DoD Source?
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Zips wrote..
Isn't that the original HLM? I thought they released HLDM:S, or atleast, I'm pretty damn sure someone on here said they did.
Wrong deathmatch:
http://www.3dgamers.ru/screenshots/hlde...hmatch_2b.jpgOh, you're so positive! Considering they said they were going to eventually change the physics props to act like those in DoD: Source.
You believed them? Weird. And when Valve says "soon", it means "far off as fuck", so if they say "eventually", they're probably trying to keep a straight face.DevgruSeal H.E wrote..
Hm..How do physics act different in CS Source than they do in DoD Source?Vlux wrote..
No, it's the physics objects, like barrels and boxes and such. In DoD:S, you can jump onto them and kick them over with ease, but in CS:S, you either fall through them, or they just push on you, or both.
It's the ragdolls I'm assuming.
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entRo wrote..
No, it's deathmatch classic. Does nobody remember that? Look in your Games menu..
Isn't that the original HLM? I thought they released HLDM:S, or atleast, I'm pretty damn sure someone on here said they did.
http://www.dmc-central.com/
And a wiki entry:
http://en.wikipedia.org/wiki/Deathmatch_Classic
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