The latest issue of PC Gamer (August 2006) features a tasty little article on the next episode in the Half-Life 2 universe. A forum posting on the Steampowered boards reveals a handful of tidbits from the article. Here are just a few of the highlights, with the rest displayed by following the link above.
Also of note is the possibility of new technologies being introduced into the Source engine with the release of Episode 2. Yet another forum posting, this time from HL2world, seems to indicate that Episode 2 will make use of new lighting and shadow techniques (dynamic shadows anyone?). Keep in mind, not everything here is 100% confirmed, but it's a good start.
Originally posted by SPUF member Poopsy..The article mentions a Spring 2007 release date, but this has been debunked by Valve's own Doug Lombardi in a response to 1up.com. The release is still slated for a Holiday 2006 release, assuming all goes according to plan.
- You will cover the same amount of locales as in hl2 and the new locales will have a much more realistic feel to them since they are based off real locations (missile silo, mine shaft, etc.)
- Big battlefield-esque combat engagements with lots of enemies and allies fighting. Woods provide plenty of cover
- OH! And new yet-to-be-announced multiplayer game will ship with episode two...might it be TF2 set during the 7 Hour War?
Also of note is the possibility of new technologies being introduced into the Source engine with the release of Episode 2. Yet another forum posting, this time from HL2world, seems to indicate that Episode 2 will make use of new lighting and shadow techniques (dynamic shadows anyone?). Keep in mind, not everything here is 100% confirmed, but it's a good start.
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