Just to make something perfectly clear off the bat, we didn't come up with that name for the interview, that is all Computer and Video Games' doing. Don't get us wrong, we're certainly not above using such a tried and true title in future pieces here.
With that said, CVG recently sat down with Doug Lombardi to shoot him a few questions about Valve, Steam, and the direction of the company. Keep in mind, however, that while they may not have been sitting in the same room, there was sitting involved at some point.
With that said, CVG recently sat down with Doug Lombardi to shoot him a few questions about Valve, Steam, and the direction of the company. Keep in mind, however, that while they may not have been sitting in the same room, there was sitting involved at some point.
At what point and why did Valve decide to make the leap into digital distribution?The interview runs for two pages. It may not all be new to you, but it certainly offers up some insight that many may have been unaware of before.
Doug Lombardi: After shipping a number of multiplayer games, like Counter-Strike and Team Fortress, we wanted to solve a number of issues to improve customer experience. We'd done simple advancements such as including a server browser within the game itself that, at the time, was a nice step forward in putting players together. But, as online gaming grew, it was obvious that features like auto-updating and more sophisticated anti-cheat measures were going to be requirements. We couldn't find an existing solution for these issues, so we started development internally.
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