How do the hostages act now? Are they rescuable.
Militia Released!
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snkcube wrote..
It seems like it, but you wouldn't be able to tell if you played against me in the last round I just got out of (33 and 4 as a T).
So is it more balanced?
There is a multitude of extra coverage everywhere now. The landscape and scenery is just phenomenal. I am extremely impressed, it's probably the most graphically enhanced out of all of the Source remakes.Comment
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It looks pretty damn good :) You can get onto the roof more easily, and have more cover and there are sneaky boosts to pick off the T snipers.
About the only thing I have to question is the middle sewer exit. With the lack of depth of the hole leading into the sewer, Ts can see CTs legs very early and it seems a bit of a deathtrap. Also, there is the mound beside the hole that Ts can climb onto, and look directly in. I suppose if there was no-one watching from the house, you could double back to the 'new' exit, and shoot directly at them IIRC.Comment
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very very very beautiful. the details and environment is so relaxing. i love that little waterfall by the river before you enter the underground tunnels from ct side =).
beauty- 5 out of 5
balance- 4 out of 5
fun factor- 4.5 out of 5
i think we'll be seeing this map back on server map rotations more than regular cs cs_militia map heh.Comment
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Edited by [user="236253"] @ [time="1137667319"]:.:.: wrote..
I'd give it a 5/10..Only because the poop doesn't blow up. HOWEVER! It's better looking poop now..in murkier water...that you can't shoot up. It's like...ice..poop..water with junk floating in it. Yick.
Poop = 5 out of 5Comment
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