I'm glad they're re-creating old maps for CS:S, but that's all they are doing.
Let's see some decent original maps.
Let's see some decent original maps.
ma_cherie wrote..Yes, but then you'll get "vets" complaining about it being unbalanced *cough*Compound*cough*.
I'm glad they're re-creating old maps for CS:S, but that's all they are doing.
Let's see some decent original maps.
thepingofdeath wrote..I think that is a bit arrongant from to say that.
I love how Valve always makes a huge deal out of things like updating maps for HDR like it's a large amount of work. If Valve sat down tomorrow and did some minor tweaks and recompiles of the already released maps, they could have them done before lunch and be able to finish militia and nuke that afternoon. What they're doing isn't a huge amount of work. I'd really like to know how much ass-sitting they do there.
And don't say they spend a lot of time playtesting things. If they actually tested their stuff before they released it, maybe the hostages could walk across train tracks and you wouldn't be able to see through the wall of the hostage shack on compound--which, by the way, would be much better suited as a de_ map.
kerosine99 wrote..No, but we "veteran" CS players were assured a similar CS with graphical updates. So far I see a new game that tries to emulate counter-strike, and If I wanted that I could've played Urban Terror.
I don't understand how people make that argument. No one forced you to buy the game...
orion wrote..Arguement is extremely flawed if it's meant to speak for all "veteran" CS players. I played the older versions of CS a great deal before moving to Source. I haven't looked back since.
No, but we "veteran" CS players were assured a similar CS with graphical updates. So far I see a new game that tries to emulate counter-strike, and If I wanted that I could've played Urban Terror.
Thats how I make that argument
ma_cherie wrote..Valve can't they dont know how to... I mean take a look at port and compound Valve makes there maps too complex in the way of teamwork, But what they dont realise is when ever is there teamwork on public servers?, hardly ever. Btw anyone notice both them maps are awper maps?, The other map can't remember whats its called isn't too bad needs abit of tweaking here and there. But isn't as much fun as the original CS maps. Maybe they should bring the old CS mappers into the source development? if they aren't already. I mean one map i would love to see in CS:S is CS_Iraq newer players won't have ever seen it or heard of it, But hardcore old skool fans will know what im talking about. But i couldn't see that happening seen as whats going on with american troops at the moment!.
I'm glad they're re-creating old maps for CS:S, but that's all they are doing.
Let's see some decent original maps.
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