Its the environtment getting cached, never crashes for me, silky smooth, its amazing. I just thought there would be more to CSS by now. The aim is still fuxored imho and it just doesnt compare...sry. Can we even get one working car in game? I am looking forward to checking out that Desert Combat looking mod for Source. That WWII one or whatever is brutal though. Lags harder than CSS. I mean when Gary's mod is the hottest thing going, you got a problem. No fanboys will ever admit it though...btw I'm running Nvidia 5900 ultra 256 with a gig o ram on 3ghz P4...
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Zips wrote..
Now THERE is a capable, large scale engine. It's got HDR (sort of) and detail texturing built in, and it's capable of shaders a la Source. Modify it to handle FPS type gameplay (and if you can make an RTS on the Unreal2 engine, you can certainly make an FPS on the GW engine) and you've got perfect large map gameplay. at least in theory.
Personally had a blue screen of death for the first time in nearly two years just from exiting Guild Wars with the error citing a problem with said driversappended @ [time="1118702455"]FightingChance wrote..
Nope. And I'll tell you why. The trend these days is twoard "cinematic" gaming. This means dynamic realtime shadows on everything, and heavy normal mapping. This means the D3 engine, period. Source set out to be a good-looking engine that runs well on low end systems. My ass. It takes an ungodly amount of time to load levels on ANY system. I have an AMD64 system, so I really feel sorry for those of you who's e-penises aren't as big. The bump mapping in Source isn't great either. I mean Jesus, give me a break. In the real world, everything, especially dust-covered tiles in a desert town, isn't SHINY. I'm surprised that nobody's used Garry's mod to make fun of that one for the PotD. Have a Vort with a mop scrubbing the floors of de_dust in CS:S. Caption: "So THAT explains the squeaky-clean shine!" Feel free to steal my idea.
Besides Vampire: Bloodlines (which, probably due to the late Troika studios inexperience with 3D, looked sub par), has anyone licensed the Source engine for anything?
Source excells, well, sort of, in the online aspect and that's about it. Then again, I don't know if I'd call simply supporting for 48 player servers, albiet unplayably laggy, excelling. I'll take lag-free 4 player deathmatch over 48 people on a shitty remake of iceworld any day.
Oh yea I forgot about the "awesome" water. How lame. It's just a shader. That's it. A single layer shader that distorts the water, and destroys FPS on mid- and low-range cards. It's been done in FarCry, but it didn't turn your game into a slide show. Just so you know I have a 6800GT so I'm not referring to MY game being a slide show. And yes, my e-penis is bigger.Comment
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RobinsonCutter wrote..
You didnt explain why a gf2 mx440 runs the source engine fine. Ironicly i also have a 6800gt and it doesnt run it all that much better.
Now THERE is a capable, large scale engine. It's got HDR (sort of) and detail texturing built in, and it's capable of shaders a la Source. Modify it to handle FPS type gameplay (and if you can make an RTS on the Unreal2 engine, you can certainly make an FPS on the GW engine) and you've got perfect large map gameplay. at least in theory.
Nope. And I'll tell you why. The trend these days is twoard "cinematic" gaming. This means dynamic realtime shadows on everything, and heavy normal mapping. This means the D3 engine, period. Source set out to be a good-looking engine that runs well on low end systems. My ass. It takes an ungodly amount of time to load levels on ANY system. I have an AMD64 system, so I really feel sorry for those of you who's e-penises aren't as big. The bump mapping in Source isn't great either. I mean Jesus, give me a break. In the real world, everything, especially dust-covered tiles in a desert town, isn't SHINY. I'm surprised that nobody's used Garry's mod to make fun of that one for the PotD. Have a Vort with a mop scrubbing the floors of de_dust in CS:S. Caption: "So THAT explains the squeaky-clean shine!" Feel free to steal my idea.
Source excells, well, sort of, in the online aspect and that's about it. Then again, I don't know if I'd call simply supporting for 48 player servers, albiet unplayably laggy, excelling. I'll take lag-free 4 player deathmatch over 48 people on a shitty remake of iceworld any day.
Oh yea I forgot about the "awesome" water. How lame. It's just a shader. That's it. A single layer shader that distorts the water, and destroys FPS on mid- and low-range cards. It's been done in FarCry, but it didn't turn your game into a slide show. Just so you know I have a 6800GT so I'm not referring to MY game being a slide show. And yes, my e-penis is bigger.Comment
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Zips wrote..
argh! pls give credit (or lack of) to the actual programmers of the game. EA are just the guys who put the cd in the box, and want to monopolise everything bit like microshit.
EA seemingly doesn't know how to do large scale environments on newer engines efficently...Comment
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Pharlap wrote..
Fine. The now debunked DICE software that's owned by EA, doesn't know how to large scale environments effeciently.
argh! pls give credit (or lack of) to the actual programmers of the game. EA are just the guys who put the cd in the box, and want to monopolise everything bit like microshit.
Happy?jojojohanson wrote..
Stop trolling. You'll live a healthier life if you do.
BF2 > 1.6 > DC-F > CS:S > pooComment
M > DoD:S > HL1:S
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