Source Engine & CS: Source Updates

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  • Snakebyte

    #16
    Edited by [user="35902"] @ [time="1112774445"]

    jojojohanson wrote..

    -fixed netcode lag

    -fixed hitbox lag

    -added all ct and t skins

    -went on vacation
    Wouldn't that be nice...



    Any idea what SourceTV is like? Exactly the same as HLTV or new features?

    Comment

    • Bokuho

      #17
      I don't see why I should have to get this update when I don't even have Source but w/e Steam, keep downloading...

      Comment

      • Ava3ar

        #18
        is it just me or did htey change the server info area too?

        Comment

        • Foo2rama

          #19
          still haven't fixed the double eject bug with brass... fire an ak and see it.

          Comment

          • Que_?

            #20
            jojojohanson wrote..

            -fixed netcode lag

            -fixed hitbox lag

            -added all ct and t skins

            -went on vacation
            Yeah were are the new models? Recoil and hit detection?? I also like to see better hostages AI. Having the 6+ years old hostage AI is just wrong.

            Comment

            • LeRaldo

              #21
              Bokuho wrote..

              I don't see why I should have to get this update when I don't even have Source but w/e Steam, keep downloading...
              there were small updates to steam as well as source... also, if you have any source games preloaded, then it's gonna download the updates for it i believe

              Comment

              • n1k23

                #22
                meh, the only intersting thing in the update is the 'Fixed a "rare" bug that caused some bullet impacts to be counted twice.'



                I'm still waiting for, inferno, nuke, militia, oilrig and survivor to be ported by turtle rock and come offical maps. When i heard there was an update I was hoping I would see one of those maps added.



                Yes, i do want assassination maps.

                Comment

                • kerosine99

                  #23
                  I think assassination maps would be great in Source. I can just imagine the VIP almost reaching the helicopter and getting blown past it and off the oilrig deck into the water below by a zealous AWPer in the tower.

                  Comment

                  • .syL

                    #24
                    Edited by [user="296793"] @ [time="1112836571"]

                    Does anyone know what's up with that new VAC status thingy under steam/settings? In good standing? I don't think so.

                    Comment

                    • LeRaldo

                      #25
                      .syL wrote..

                      Does anyone know what's up with that new VAC status thingy under steam/settings? In good standing? I don't think so.
                      so you're saying you're not in good standing and that you cheat?

                      Comment

                      • wee bull

                        #26
                        Ava3ar wrote..

                        is it just me or did htey change the server info area too?
                        Yup. First thing I noticed too.
                        n1k23 wrote..

                        meh, the only intersting thing in the update is the 'Fixed a "rare" bug that caused some bullet impacts to be counted twice.'



                        I'm still waiting for, inferno, nuke, militia, oilrig and survivor to be ported by turtle rock and come offical maps. When i heard there was an update I was hoping I would see one of those maps added.



                        Yes, i do want assassination maps.
                        It's a shame the "play hard , go pro" kids seem to dictate how we play CS these days, because Oilrig, Tundra and Highrise were actually fairly decent maps, and I used to love playing on them. Nowadays, I'm lucky to find a server that'll play Storm or torn, nevermind a hostage or assasination map, lord no!

                        Comment

                        • uthor

                          #27
                          Anyone notice that the name of the person that kills you, or shoots you, or that you shoot, no longer matches the name listen under "Damage Given/Taken" in the console?

                          Comment

                          • peagle

                            #28
                            uthor wrote..

                            Anyone notice that the name of the person that kills you, or shoots you, or that you shoot, no longer matches the name listen under "Damage Given/Taken" in the console?
                            yes, it's been noted. you can correct it by reconnecting/changing names, or hammering valve with ten billion emails to fix it.

                            Comment

                            • n1k23

                              #29
                              Edited by [user="242176"] @ [time="1112899169"]

                              kerosine99 wrote..

                              I think assassination maps would be great in Source. I can just imagine the VIP almost reaching the helicopter and getting blown past it and off the oilrig deck into the water below by a zealous AWPer in the tower.
                              yeah, oilrig would be great, on one side there should be sea cliffs from the nearby land. On the other you should side cargo's and ships. Maybe you should see the helicopter left up in the air after?



                              edit: how about sharks in the water for the people who fall?

                              Comment

                              • .syL

                                #30
                                wee bull wrote..

                                It's a shame the "play hard , go pro" kids seem to dictate how we play CS these days, because Oilrig, Tundra and Highrise were actually fairly decent maps, and I used to love playing on them.
                                Wow, another human being who likes tundra and highrise, I never tought i would see the day :). Highrise was ugly as hell, but had damn fun gameplay, especially with 12+ players.

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