Big Steam Updates

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CSN NewsBot

    #1

    Big Steam Updates

    The previously reported Steam update has just been released. The update contains a number of additions, a number of bug fixes, as well as a variety of bot updates.



    While you restart Steam to get the changes, click on to read the complete change log.[break="full list of changes"]
      Counter-Strike: Source

    • New hostage resuce map cs_compound

    • Added Source version of de_train

    • Upgraded version of the CT player model

    • Location names are shown in radio/team chat, and under the radar

    • Server tickrate can be specified with -tickrate

    • Added radio command aliases

    • Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team — useful for humans vs bots)

    • Added new "match" mode for bot_quota — If bot_quota_mode = "match", bot count = (human count) * bot_quota

    • Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)

    • Bots are balanced before humans with mp_autoteambalance

    • Bots can open simple +use doors

    • Bots change their names to match the prefix when bot_prefix changes

    • Several improvements to bot behavior when paths become blocked — solves problems specific to cs_havana

    • Bots won't throw grenades if something is blocking their throw

    • Bots are better at only breaking objects that are in their way

    • Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing

    • bot_kick and bot_kill console commands use the bot's base name without the bot_prefix

    • de_piranesi - bots avoid the breakable crates better.

    • A bomb exploding just as the round restarts no longer kills players at the start of the next round

    • Grenades being thrown when the player dies no longer disappear

    • Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

    • Players' arms and hands can be hit by bullets now

    • Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change

    • Overviews don't show player locations when mp_fadetoblack is on

    • Players with spaces in their names can be selected in the spectator GUI

    • Observers can change their name at round restart

    • Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn



      Source Engine

    • Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate

    • Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware

    • Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

    • Master Server Query Protocol

    • Added a challenge number to A2S_PLAYER and A2S_RULES server queries

    • setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality

    • Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.



      Half_life 2: Deathmatch

    • Fixed model exploit that would allow players to select an invalid player model

    • Added weapon type to server log
  • Mercenary13

    #2
    what did they do to the ct player model?

    Comment

    • jo0ni3

      #3
      omfg the CT model has been updated.... "updated" sheesh.. wtf? i liked the old one just fine! T.T

      Comment

      • -AK-

        #4
        woot, since the arms and whatever can be shot maybe that means valve fixed the hitboxes? maybe?

        Comment

        • xlokix

          #5
          nice updates

          Comment

          • LexTalionis502

            #6
            Valve rolls back, launches the update... the update looks good...

            INTERCEPTION BY STEAM!

            Steam Crashes to the ground and fumbles.



            I Recover.

            Comment

            • FL!P

              #7
              Are they COMPLETELY done updating any of the old stuff? I don't want flames for it, but like, it's too bad they don't touch up on CZ or DoD etc. anymore.

              Comment

              • xlokix

                #8
                FL!P wrote..

                Are they COMPLETELY done updating any of the old stuff? I don't want flames for it, but like, it's too bad they don't touch up on CZ or DoD etc. anymore.
                CZ:s is probably in the future, and the DoD:s beta is coming this spring (here).. So that's probably just what they're working toward.

                Comment

                • D-x-H

                  #9
                  Its a good thing i paid for this game and cant play it because the "servers are to busy to handle my request." gg

                  Comment

                  • jo0ni3

                    #10
                    yeeeep peeee! i can't finish my dl!



                    edit: nvm

                    Comment

                    • xlokix

                      #11
                      D-x-H wrote..

                      Its a good thing i paid for this game and cant play it because the "servers are to busy to handle my request." gg
                      Do you know what they're paying for the Steam servers?

                      Comment

                      • jo0ni3

                        #12
                        ^don't they have ads?

                        Comment

                        • FL!P

                          #13
                          xlokix wrote..

                          CZ:s is probably in the future, and the DoD:s beta is coming this spring (here).. So that's probably just what they're working toward.
                          Ooh. I never heard of the CZ:s idea, but do you really think it would work out after how horrible CZ's release was? Personally I think it was fine ass expansion to CS for how cheap it was.



                          DoD:s better come out soon or I'll sic the Russian mafia on Valve's asses.

                          Comment

                          • kodt

                            #14
                            Thats unbelivable that you couldnt shoot people in arms before. That is somethign that should have been worked out before the beta even. The fact that they are just NOW adding that is insulting. Shooting people and hitting them with bullets is the primary part of CS's gameplay, the fact that it wasnt implemented untill now boggles my mind.



                            I guess im happy they fixed it tho. Hopefully the hitboxes will seem better with this.

                            Comment

                            • ThornBottle

                              #15
                              OMFG the overview bug is fixed

                              Comment

                              Working...