there might be limits for how Big and how Small a model can be.
CS: Source Updated
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bullet_head wrote..
I'd like to know why there is a need for this "check" on the view models?FightingChance wrote..
I'd like to know where it says that the view models are checked? Or am I missing something?
...why limit viewmodel size? V models effects only my view of the world, so larger models would only make it harder to see, so I don't see the reasoning to restrict that.
>> Weapon models are now checked at startup to make sure they are within limits for sizeComment
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Exactly, FatboyTim. I was thinking p_models needed to be checked for consistency, like in 1.6 and I'm sure CZ. That way you don't have a model for a gun that sticks out really far, so you can see people behind corners, and whatever.
Could we get some screenies of de_tides for us non-CS:S people?Comment
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Edited by [user="6035"] @ [time="1106059598"]|azure| wrote..
Weird, I updated with 3+Mbit last night.. Updates are always pretty fast for me.. I guess it's all about what content server you connect to, and at what time.. I'm in Europe, and at 01.00h at night it's most likely not to busy on the Euro content servers, giving me good speeds..
god this is soo slow.. Why can't they just let us download a patch and install it? What is so bad about that? They wouldn't have to pay for ridiculous bandwidth (which still isn't enough) and we could get updated quickly...
Steam has some cool features, but updating through it sux ass.
To bad you cannot select yourself which content server you want, I still think Valve needs to implement this option in Steam next to automatic selection.. That could possibly spread the load better, and give more people better update/downloadspeeds on Steam..Comment
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