Source SDK Updated

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  • CSN NewsBot

    #1

    Source SDK Updated

    There's been a new update released tonight for the Source SDK. Simply restart your Steam clients to grab this latest content.
      Source SDK

    • Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep

    • Added faceposer

    • Included view model sources for Half-Life 2

    • Revised directory structure - content and sources are kept separate

    • Added presets for expert compiles within Hammer

    • Fixed problems with launching the game from within Hammer

    • Hammer's Game Configurations UI now displays the active configuration on entry

    • Hammer now displays paths in a more readable manner

    • Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)

    • Added vconfig - a tool to handle specifying the current game you're editing

    • Fixes for various cases of path environment variables not working

    • Buildcubemaps fixed

    • Improved startup speed of the SDK launcher

    • Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)
    While you're waiting for the SDK to update, check out this page for more information about the new content.
  • CSN NewsBot

    #2
    Source SDK Updated

    According to the Steampowered news, a new update for the Source SDK has been released tonight.
      Source SDK

    • Added XSI addon for importing and exporting SMDs

    • Added simple SDK bot sample code for adding bots to your mod

    • Added source files for six Half-Life 2 single player maps

    • Added interface plugin to add bots to mods

    • Fixed resource leak in the SDK launcher and vconfig utiity

    • Added bspzip tool — allows you to compile custom content directly into a .bsp
    If you're interested in grabbing this update, simply restart your Steam client.

    Comment

    • CSN NewsBot

      #3
      Source SDK Updated

      An update for the Source SDK was released yesterday. There are a handful of additions and bug fixes that are included in this update. If you haven't grabbed the latest update already, simply restart your Steam client and the content will download automatically.[break="list of changes and fixes"]
        New Features to the Source SDK

      • Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar

      • Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_mal e_anims.qc and player_female_anims.qc

      • Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing .smd). It is meant for use as the second parameter on the MotionMapper command line

      • Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates

      • Fixed compiling shaders with spaces in the MOD path.

      • Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)



        These issues have been resolved

      • Updated MotionMapper and its code to the latest version

      • Fixed qc_eyes outputting a wrong filename in the QC text

      Comment

      • CSN NewsBot

        #4
        Source SDK Updated

        An update to the Source SDK was just released tonight. The update to the SDK will be applied after a restart of Steam, assuming you currently have the Source SDK installed. The list of changes is very extensive, but here are a few of the highlights.
          Major New Features

        • Half-Life 2: Episode One enhancements

        • NPC behavior enhancements

        • New Tool application called 'Source SDK Base'
          • Uses the latest shipping version of the Source Engine (HL2: Episode One)

          • This content will be updated whenever a new version of the Source Engine ships

          • Mod makers should always use its SteamAppId (215) in their single player and multi-player mods
        • Many other improvements and bug fixes
        If you are downloading this update, it means you have some time to read the full and extensive list of changes.

        Comment

        • CSN NewsBot

          #5
          Source SDK Updated

          Another update for the Source SDK was released earlier today. This update offers just five fixes and changes to go along with the massive update a week ago.
          • Fixed compilation issues for Linux dedicated server in SDK

          • Removed 3D Lighting Preview menu choice from Hammer

          • Fixed SDK Launcher bugs when performing outdated MOD check

          • SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error

          • The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid off
          For all those currently working with the SDK, a simple restart of Steam will allow this update to be applied.

          Comment

          • CSN NewsBot

            #6
            Source SDK Updated

            There has been a new update released tonight for the Source SDK.
              New Features

            • Visual Studio 2005 Support for SDK Code

            • Spectate Mode Added to Half-Life 2: Deathmatch



              Bug Fixes

            • Faceposer Crashes When When Trying to Extract or Add a .txt File

            • Lag compensation added back into Half-Life 2: Deathmatch
            In addition, there was a massive Dark Messiah update released earlier this evening as well. In both cases, restarting your Steam client will allow you to grab the updates.

            Comment

            • CSN NewsBot

              #7
              Source SDK Updated

              A new update for the Source SDK was released yesterday. What's new? What's different? Read on humble reader, read on.
              • Added a Maya 7.0 SMD exporter

              • Added source code for the Antlion Guard as an example of a quadruped

              • Added HL Modelviewer and phonemeextractor source code

              • Developer console now bound to the F12 key as well as the '~' key

              • Added response files to fix NPC's not talking bug
              You should know the drill by now!

              Comment

              • CSN NewsBot

                #8
                Source SDK Updated

                Are these headlines starting to look like a broken record (those things that pre-dated even cassette tapes and CD's)? Good, because there really isn't too much else to use there when a Source SDK update is rolled out.



                Changes? You want them? Fine, you can have them.
                • Fixed crash in model viewer when opening 'Load Models...' dialog

                • Added example Team Fortress 2 map source file
                The update will be automatically applied.

                Comment

                • CSN NewsBot

                  #9
                  Source SDK Updated

                  There was a rather significant update released for the Source SDK tonight. The significant change being the ability to change between the Orange Box engine and the Episode 1 engine.
                    Enhancements

                  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine

                  • Two new lighting preview modes are available in Hammer

                  • Models are automatically centered when loaded in Faceposer



                    Bug Fixes

                  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games

                  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine

                  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game



                    Known Issues

                  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer

                  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release

                  • The Particle Editor is not presently included in the Source SDK

                  • SDK shader code only included with mods built to use Half-Life 2:Episode 1

                  • Particle Editor is not included in this release
                  Grab the update while the grabbing is good!

                  Comment

                  • Mr. T

                    #10
                    cool shit

                    Comment

                    • BeaMeR

                      #11
                      Sweet cubemaps work,hammer launches game, and faceposer now this will help alot.

                      Comment

                      • Shadow

                        #12
                        Woo hoo, faceposer! Now I can make the Gman do that gay face I always wanted. Oh and make maps. Yeah.

                        Comment

                        • HitmanCodename48

                          #13
                          cough-CS:Smodels-cough



                          but yea, the addition of cubemaps and faceposer will help a lot. <3 faceposer

                          Comment

                          • BeaMeR

                            #14
                            I seem to have lost my game configuration for hammer and faceposer wont run.

                            Comment

                            • ghetto_12345

                              #15
                              welllllll...... i have no clue what faceposer is.......some1 inform me........lololol............im done....

                              Comment

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