For being thrown together in less than a month's time (from when we first caught wind of a possible extra multiplayer), this is a hell of a lot of fun.
Deathmatch Released & Full SDK Released
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It is tons of fun, but needs a lot of polishing. Right now, it's basically HL2 with DM, but a good DM needs quite some change from single player to work effectively.
My (completely subjecitve) to do list:
- jump higher
- weapon balancing (the sub machinegun is way to strong)
- weapons lying down need to be visible better
- Zoomed Crossbow is to slow
Other stuff is just map dependent, e.g. more powerups etc. And i really hope they use some other textures for upcoming maps. They obviously set the mood in single player, but are kind of dull for a nice round of deathmatch.
and somebody remake tig_bunk :)Comment
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Edited by [user="296793"] @ [time="1101918194"]
It was just an example, just think the sub is to strong compared to the heavy machinegun, especially because it's your spawning weapon.
Maybe HL2's single player weapons aren't really DM suitable. HL1 had all conventional weapons HL2 has, plus two energy weapons and the alien thingy.
Right now, it just doesn't have the feeling HL1 DM had. Not complaining though, I know it has been rushed, just making suggestions.Comment
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VuLLrath wrote..
guess you've never heard of controlling the power ups in DM games have you? was CS your first online experience or was that Brianna?
(lots of crap)....
so soon as some one gets full weapons and 3 people couldnt kill em he just goes and reheals kills reheals so on so forth... which makes teamplay as redundantly as fun as deathmatch. :/ ... (some more crap)Comment
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Admittedly, I haven't played it yet, but I find it amusing that people are complaining about it. Most of what Vullrath brought up as being stupid is what most people find to be wrong in just about any DM game. It's not meant to be immersive or ground breaking. It's deathmatch. The single player was the immersive and ground breaking part...
I look forward to fragging.Comment
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Yeah, as i suspected, the DM isnt' all that and a bag of chips, for some reason, all my games just started working this morning, so whatever. I killed a dude with a toilet, but the game is just too laggy, i think it's the physics, which is why they probably delayed the DM in the first place, notice how altered CS:S's physics are.Comment
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Edited by [user="181293"] @ [time="1101929332"]VuLLrath wrote..
Try deleting local content for just the HL2DM files and then re-downloading. That fixed it for me.
and my gun ammo indicator on hud is like way above gun and floating...
I'm really missing the crowbar right now, the lack of a melee weapon really makes me sad. You'd think the manipulator would make up for it, but its just not the same. And every server I've played on, even with a very good ping, has been laggy as hell if there were more than 8-10 people playing. I don't see how big games of DM will ever work with all of the constant physics calculations that have to be made. Maybe the changes to the physics system have made it simpler, but it still seems to be really hard on the servers right now. I like that the icon for a kill with the manipulator is a flying toilet though.Comment
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