Deathmatch Released & Full SDK Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Zips

    #121
    For being thrown together in less than a month's time (from when we first caught wind of a possible extra multiplayer), this is a hell of a lot of fun.

    Comment

    • washuplushie

      #122
      Edited by [user="49715"] @ [time="1101915022"]

      Hey anyone notice it says you can auto-download in-game server custom maps? w00t! I'll try it once this shiznit downloads.

      Comment

      • OrganDonor

        #123
        i swear to god if i get home from work and steam is still f'ed up im going to go to gabe's house and pee on his dog

        Comment

        • HankPym

          #124
          Looks like a fun mod, I can't wait until I have time to actually try it. Thanks for the fix, cliffe.

          Comment

          • .syL

            #125
            It is tons of fun, but needs a lot of polishing. Right now, it's basically HL2 with DM, but a good DM needs quite some change from single player to work effectively.

            My (completely subjecitve) to do list:



            - jump higher

            - weapon balancing (the sub machinegun is way to strong)

            - weapons lying down need to be visible better

            - Zoomed Crossbow is to slow



            Other stuff is just map dependent, e.g. more powerups etc. And i really hope they use some other textures for upcoming maps. They obviously set the mood in single player, but are kind of dull for a nice round of deathmatch.



            and somebody remake tig_bunk :)

            Comment

            • Spookie4551

              #126
              - weapon balancing (the sub machinegun is way to strong)



              Hardly, it's not the weapon which kills in 1 shot (ie magnum and crossbow).



              Pistol needs suping up, not like it was in HL2

              Comment

              • .syL

                #127
                Edited by [user="296793"] @ [time="1101918194"]

                It was just an example, just think the sub is to strong compared to the heavy machinegun, especially because it's your spawning weapon.

                Maybe HL2's single player weapons aren't really DM suitable. HL1 had all conventional weapons HL2 has, plus two energy weapons and the alien thingy.



                Right now, it just doesn't have the feeling HL1 DM had. Not complaining though, I know it has been rushed, just making suggestions.

                Comment

                • HankPym

                  #128
                  I like the feel of it so far, they've already made some changes, i.e. the much-shorter Aux Power bar. It's not something I'll probably play a lot anyway, I've never been a big Deathmatch fan, but I'm glad it's there.

                  Comment

                  • Branagan

                    #129
                    wot is the Sample MOD with vehicles ? anyone used/played it ?

                    Comment

                    • Lestat

                      #130
                      hldm w/o a crowbar.... *cries*



                      gauss gun as well.... but the grav gun is sweet sweet butter, so.... i will be O.K.

                      Comment

                      • rizzuh

                        #131
                        cliffe wrote..

                        If you were having trouble launching games, restart Steam now. Small update.



                        Cliffe

                        VALVe
                        Whew, that was patched up quickly! Get to fragging, guys!

                        Comment

                        • Bigun

                          #132
                          VuLLrath wrote..

                          (lots of crap)....

                          so soon as some one gets full weapons and 3 people couldnt kill em he just goes and reheals kills reheals so on so forth... which makes teamplay as redundantly as fun as deathmatch. :/ ... (some more crap)
                          guess you've never heard of controlling the power ups in DM games have you? was CS your first online experience or was that Brianna?

                          Comment

                          • NapDyn

                            #133
                            Admittedly, I haven't played it yet, but I find it amusing that people are complaining about it. Most of what Vullrath brought up as being stupid is what most people find to be wrong in just about any DM game. It's not meant to be immersive or ground breaking. It's deathmatch. The single player was the immersive and ground breaking part...



                            I look forward to fragging.

                            Comment

                            • trust

                              #134
                              Yeah, as i suspected, the DM isnt' all that and a bag of chips, for some reason, all my games just started working this morning, so whatever. I killed a dude with a toilet, but the game is just too laggy, i think it's the physics, which is why they probably delayed the DM in the first place, notice how altered CS:S's physics are.

                              Comment

                              • HowlinMadMurphy

                                #135
                                Edited by [user="181293"] @ [time="1101929332"]

                                VuLLrath wrote..

                                and my gun ammo indicator on hud is like way above gun and floating...
                                Try deleting local content for just the HL2DM files and then re-downloading. That fixed it for me.



                                I'm really missing the crowbar right now, the lack of a melee weapon really makes me sad. You'd think the manipulator would make up for it, but its just not the same. And every server I've played on, even with a very good ping, has been laggy as hell if there were more than 8-10 people playing. I don't see how big games of DM will ever work with all of the constant physics calculations that have to be made. Maybe the changes to the physics system have made it simpler, but it still seems to be really hard on the servers right now. I like that the icon for a kill with the manipulator is a flying toilet though.

                                Comment

                                Working...