Hahaha poor people cant even buy good games and cant even read hah pitiful.
Pirates Beware
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The only reason broadband accounts are stable IPs is because it maintains a constant connection (even when your computer is off).
Unplug your modem and plug it back in and your IP changes.
Nighthawk basically presented my opinion...again. It's like he said, they were basically inviting you to come rob them.
If I had bought HL2, and used some sort of hack to have it 'ahead of time' or whatever, then registered it correctly when I could, and Valve banned me for that, having wasted the money I spent on HL2, I'd probably be pissed and take them to court.
Think about it. This is a product that I have bought from them. They anonymously post a 'secret' way of getting this product early...which is illegal, as far as I know, IF YOU DO NOT OWN THE GAME. (It's like emulators and roms of the old consoles...it's legal to make a backup if you own an original.)
So Valve bans those who actually bought their game, for getting the game for free before Valve decides to give it to them? And the method is VALVE giving it via a 'crack'?
It's like..."Give me 50 dollars and I'll give you a game in a few months." "Okay." "*puts on cheesy criminal voice* Hey kid, that game you're gonna own in a few months, want it for free while you wait?" "Okay." "*removes cheesy criminal voice* BANNED! Thanks for the free money, kid. *soup-nazi voice* No game for you!"
I can see them banning those that weren't going to own HL2, but people who laid down money for the game, that's just wrong.Comment
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Edited by [user="49385"] @ [time="1101225385"]-:Nighthawk:- wrote..
Obviously you havent read the EULAs to your software then.
You cannot change the EULA for an existing product, Zips. People have purchased it on a set agreement, and changing the terms of that agreement after said moneys have been spent is clearly illegal.
How are people pirating the game? Through a CD key that VALVe themselves leaked intentionally? That's like leaving the doors to your warehouse open, littering invitations around the slums inviting people to steal your goods, and then shooting the people as they walk out. Sure, there's a certain vindictive appeal to it all, I suppose, but that doesn't change the fact that Steam itself was supposed to eliminate the ability to pirate this software in the first place.
So which is it? If only legal keys were out there, and online authentication was required, how could you possibly pirate the game? All this seems like is an attempt to strike back at a community of people that VALVe employees (as well as other game makers) do not like, rather than a self-protection device.
Or perhaps you're a fan of the saying "the best defense is a good offense" and your favorite words in the bible are smiting, vengeance, wrath, and winepress. :)Thortok2000 wrote..
So if i go to my local X-Mart and steal something, and later buy something(same thing, maybe cause i liked the first one so much), i technically did nothing wrong?
The only reason broadband accounts are stable IPs is because it maintains a constant connection (even when your computer is off).
Unplug your modem and plug it back in and your IP changes.
Nighthawk basically presented my opinion...again. It's like he said, they were basically inviting you to come rob them.
If I had bought HL2, and used some sort of hack to have it 'ahead of time' or whatever, then registered it correctly when I could, and Valve banned me for that, having wasted the money I spent on HL2, I'd probably be pissed and take them to court.
Think about it. This is a product that I have bought from them. They anonymously post a 'secret' way of getting this product early...which is illegal, as far as I know, IF YOU DO NOT OWN THE GAME. (It's like emulators and roms of the old consoles...it's legal to make a backup if you own an original.)
So Valve bans those who actually bought their game, for getting the game for free before Valve decides to give it to them? And the method is VALVE giving it via a 'crack'?
It's like..."Give me 50 dollars and I'll give you a game in a few months." "Okay." "*puts on cheesy criminal voice* Hey kid, that game you're gonna own in a few months, want it for free while you wait?" "Okay." "*removes cheesy criminal voice* BANNED! Thanks for the free money, kid. *soup-nazi voice* No game for you!"
I can see them banning those that weren't going to own HL2, but people who laid down money for the game, that's just wrong.
Also, no, resetting my connection will not chnage my static IP... I've had the same one for two years now.Comment
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garfong wrote..
Not in the UK, Broadband accounts are dynamic IPs and the ISPs will boot you off after a couple days of being connected and reassign you a new IP when you reconect (matter of seconds), if you want static IP , you have to pay more for it.
It's possible that they banned people by IP as well. So they think they're clever making a new account, but Valve just goes ahead and bans all accounts associated with their IP (or MAC etc...)
Aren't most broadband accounts static IPs?Comment
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-:Nighthawk:- wrote..
Perhaps you missed the part where I said that once you buy or bind a Half-Life 2 key to a previously existing account (with the legacy games on it already), you agree to the new EULA for all games. You are given a new ID because of this new agreement with the new EULA. This is quite fair considering, if you didn't want to have your old games bound to the new EULA, you simply have to create a new Steam account just for Half-Life 2. One account with the legacy games and the old EULA which would be untouched should you be an idiot and try hacking Half-Life 2 on your new account with the new EULA.
You cannot change the EULA for an existing product, Zips. People have purchased it on a set agreement, and changing the terms of that agreement after said moneys have been spent is clearly illegal.
How are people pirating the game? Through a CD key that VALVe themselves leaked intentionally? That's like leaving the doors to your warehouse open, littering invitations around the slums inviting people to steal your goods, and then shooting the people as they walk out. Sure, there's a certain vindictive appeal to it all, I suppose, but that doesn't change the fact that Steam itself was supposed to eliminate the ability to pirate this software in the first place.
So which is it? If only legal keys were out there, and online authentication was required, how could you possibly pirate the game? All this seems like is an attempt to strike back at a community of people that VALVe employees (as well as other game makers) do not like, rather than a self-protection device.
Or perhaps you're a fan of the saying "the best defense is a good offense" and your favorite words in the bible are smiting, vengeance, wrath, and winepress. :)
Simple and not all that hard to understand if you simply put some thought into it.
Also the key/illegal HL2 was not leaked from Valve. People interpret that email like they put the key out there. Uh, no, it never said that. You're basing that they released the key themselves due to DchozN's factless statement in the news post. He even got that from the amped news author who had no right in saying anything that wasn't specifically stated in said email. They're guessing, and more than likely they've guessed wrong.
BTW: I don't read the bible nor care about what it has to say. :)Comment
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Edited by [user="49476"] @ [time="1101227751"]
Note when you are purchasing a game.....You are actually purchasing a license to play the game....So technically you are licensed to use any of the games on the steam system, that you have legally bought. However by pirating a game and binding it to your account, you have violated that license (being the steam EULA) and it can legally be revoked.Comment
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Sn00py wrote..
Doesn't mean they can't trace who had a particular IP at a particular time
Not in the UK, Broadband accounts are dynamic IPs and the ISPs will boot you off after a couple days of being connected and reassign you a new IP when you reconect (matter of seconds), if you want static IP , you have to pay more for it.Comment
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That's true. I'm up here in Canada and my ISP out East here recently (like 2 years ago) changed their broadband to a PPPoE system which as another user described will assigne you an ip, if you have the same ip for a could of days, it will boot you and assigne you a new one. But yes, the ISP does keep records of who owned the ip at every point, so if the authorities demand it, they can trace you down no matter when you did it. That's my two cents on the dynamic ip thingy.Comment
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psymon_oms wrote..
No, this is like going to Wal-mart, pre-ordering a game, and then the week before they put it on the shelves, when it's sitting in the back of the store, someone says "meet me out back and I'll give you a copy of it" and you do and you play it and then when the game is 'released' you say "But I've already got a copy of it, thanks" and then they ban you.
So if i go to my local X-Mart and steal something, and later buy something(same thing, maybe cause i liked the first one so much), i technically did nothing wrong?
The idea here is that you are not hacking valve...they hacked themselves and gave the CD key or whatever to the internet. YOU did nothing wrong...especially if you bought the product. If valve (and whoever else is involved, like publishers) weren't so insistent on delaying the game when it's already available to be played, and if people weren't impatient, and if Valve didn't capitalize on that impatience by releasing this CD key/hack/whatever, none of this would've happened.
I mean, I'm assuming that there would've been some amount of pirating that went uncaught (and still did/does). Valve's releasing a CD key like this caught people who would not have pirated otherwise...they wouldn't've found a key to use. And if they /would/ have found another key to use...who says they haven't? /They're/ just uncaught.
Catch hackers, cheaters, whatever. Just don't tempt them into it and then blame THEM for being tempted.Comment
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