I dont like how the amount of physics objects in each level differ so much between maps. I mean, play cs_office, and then play de_aztec. There are so many more client-side objects you could add to aztec. It's not a big deal, but many people seem to favor office now--not because of the map design/layout, but the amount of things they can destroy. Atleast make some statues and stuff we can blow apart in aztec.
And why doesn't de_aztec have reflective water? God, the map looked good in that first CS:Source vid released a while back, but now the water looks like that awful and ugly "jello-like" goo that UT2004 has in place of water.
And why doesn't de_aztec have reflective water? God, the map looked good in that first CS:Source vid released a while back, but now the water looks like that awful and ugly "jello-like" goo that UT2004 has in place of water.
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