The much renowned Dave Johnston (known to the Counter-Strike community as the sinister codename "DaveJ") has written a very interesting look at the making of a map (in this case, CS:CZ's 'Sienna'), from concept to fruition.
So, with my version of the map complete, the files went off to Valve for final touching up. And for this they got artist extraordinaire MacMan - Chris Ashton - to tidy up my mess of texture work and help give the map a more polished feel. The main problem was that I'm not an artist and I limited Sienna's textures to a very basic set. Chris is an artist and could help expand the set, apply them, and add a whole lot more variety to the map. This helped give each 'area' it's own identity and make them more instantly recognisable from a glance.This is a unique look at the creative process of one of the best mappers in gaming today, and I encourage anyone who is interested in mapping in the least to check it out. Yes, it's long - don't let that scare you. Your attention will be rewarded.
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