CS: Source Updated Once Again

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  • FuzionMonkey

    #16
    go valve go!

    Comment

    • abysmal

      #17
      Nice performance update for older cards.

      Comment

      • wolf8218

        #18
        id like to know why it made it so big now.

        Comment

        • op

          #19
          Jet Li wrote..

          LIES.



          SCOUT DOESNT HAVE A BUG STFU. ITS FINE THE WAY IT IS.



          i happen to like using the scout.
          It is a bug. Firing once and having 3 hits register is a bug.

          And you like it because you can hit torso and do 100+ dmg with it, which you SHOULD NOT BE ABLE TO DO.

          Comment

          • Lestat

            #20
            ohhhhhh. so THATS why I was always owning w/ the scout... haha. damn, I was really enjoying the scout. always have, but was still liking it even more in source.

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            • kerosine99

              #21
              lestat has left his cave!

              Comment

              • kodt

                #22
                you guys are forgetting the biggest bug



                when you come in contact with another player your walking becomes all jerky and its hard to move



                also when you run into buckets and barrels it shuoldnt bounce you back, it should jsut slow you down alittle, and push the object forward

                Comment

                • Technical-Joss

                  #23
                  Very nice update.



                  I just have 1 question:



                  WHEN ARE YOU GONNA FIX THE DAMN HEALTH DECREASE WHEN YOU'RE HIT BUG ?!!



                  I just hate it when I get hit and my health goes down. And I'm with Jet Li: Lies, all lies the scout is fine, besides, it makes your target move like Hammer for a few secs. "Can't touch this". funnay shit

                  Comment

                  • jo0ni3

                    #24
                    H0RNET wrote..

                    Why thet don't fix Plastic hand model?
                    use the damned bump map fool

                    Comment

                    • HowlinMadMurphy

                      #25
                      blueflamedazn wrote..

                      It'd be awesome if you could make the custom sprays to work.
                      Custom sprays work fine for me.

                      Comment

                      • ex0

                        #26
                        can anyone tell me approx. how many mb this update is? If its more than say, 5mb I'll have to carry my computer over to mum and dad's to update, I don't have enough download quota left...

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                        • drealiT

                          #27
                          "Improved DX7 graphics code path performance by up to 225%."



                          er O.o




                          that's what i said... why dx7 lol

                          Comment

                          • pinkassmonkey

                            #28
                            this all sounds like some oompaloompa excitement

                            Comment

                            • Shuzer

                              #29
                              ex0 wrote..

                              can anyone tell me approx. how many mb this update is? If its more than say, 5mb I'll have to carry my computer over to mum and dad's to update, I don't have enough download quota left...
                              This update proves to be around 500MB.



                              Many people, such as myself, are confused as to why, when it's basically a bug fixing update..



                              http://www.halflife2.net/forums/showthread.php?t=39154

                              Comment

                              • op

                                #30
                                kodt wrote..

                                you guys are forgetting the biggest bug



                                when you come in contact with another player your walking becomes all jerky and its hard to move
                                This is actually a collision detection bug. If you walk next to a wall turned slightly into it (so you are running into it but still moving forward) you get the same effect.

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