Cliffe, i thought you said cs:s was going to include bananas.. i feel let down by your fake promises.
New CS: Source Update
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Edited by [user="3256"] @ [time="1093821678"]entRo wrote..
you mean CS 1.5 and earlier had razor sharp aiming
CS had razor sharp aiming
1.6 aiming is way off, even on a LAN.cliffe wrote..
a map is a few megabytes, is it really that troublesome? i know people would still find another thing to whine about.
We don't want to release a large update such as a .bsp recompile on a weekend.Shadow wrote..
using hitboxes that trail the player model was a major "breakthrough" in terms of saving network overhead, dont see why they would abandon it.
Yeah, I kind of noticed something with the hitboxes. Do they even use hitboxes?Comment
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Shadow wrote..
It's not the hitboxes, it's the hit detection. The netcode is so poor it takes a second or so for shots to register. It may not seem like long, but it's very long compared to CS.
Yeah, I kind of noticed something with the hitboxes. Do they even use hitboxes? Anyway, I can't really tell you what is exactly wrong with it, but it does feel a bit slower.
The hitboxes feel alot more accurate to me.Comment
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well in real life it will take a second or 2 for a human to fall down, unlike Tony Montanamagicalpoop wrote..
Lets just say that with a system like that....u need a gig of ram.....
The sky walking problem is nothing big, I really want some answers on why my Radeon9800XT is performing so bad in multiplayer servers.
(Sure I get like 125 FPS in a server by my self with max settings on)
Although as soon as I get into a multiplayer internet server...woooaa..there goes my fps.. (30-40 AVG FPS) .
The sad thing is, if I turn down all the settings and disable all the direct x 9 stuff. ( Switch into DirectX 7 mode ).
I get like a 5 FPS boost..LOL..
I have an AMD 2500+ / 512 RAM/ 9800XT/ Audigy 2.
That meets the recommended settings.Comment
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Ghengis wrote..
Speaking specifically about the postures, and not the models themselves, I believe that it's perfectly accurate as-is.
cs:s is ok, but one thing that bugg sthe hell out of me, is the droopy osture of the player models,. i dont want to fight abunch of benders models, and thts what they look like. More realistic peole please. And btw, CZ pwns 1.6Comment
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