CS: Source Update Round Two

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    #91
    entRo wrote..

    Does anyone else have a problem with commands they bind while in-game becoming unbound later on in the same game?
    I sort of had that problem. I couldn't get the choose team menu to come up despite my previous binding of it, as well as the screenshot. I had to manually enter those via console and then later made my config file read-only. Seems to have done the trick so far.
    bozer wrote..

    I have a bad feeling Nvidia cards are screwed for CS source thanks to the ATI partnership with Valve
    I've had less than expected performance, but i'm CPU/ram bottlenecked (Athlon 2500 at stock, 1GB PC2700 RAM, but they're bottlenecking my card which is a 6800GT). It still plays smooth though with highest settings. There's some weird "stuttering" when crouch walking against walls and some objects (piles of the blocks) for some reason, but nothing any other time.
    cliffe wrote..

    That's news to me.
    Haha.

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    • n8bowa

      #92
      Rob138 wrote..

      I think its good they are correcting things so quickly. They still need to work on the server latency issues.
      I think the netcode in general needs alot of work. I'd like to be able to play with 20+ people and still have an enjoyable game experience, one that's not ridden with movement lag and model-skipping.

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      • Nunka

        #93
        » Limited sprays to 128 by 128 pixels
        What. The. Fucking. Shit.

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        • Pharlap

          #94
          Nunka wrote..

          What. The. Fucking. Shit.
          i think its to stop people making huge, annoying sprays. as long as we have the option to not see them (cl_download_ingame 0), then who cares right?

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