For those of you worried about Steam's ability to handle massive file transfers, worry no more. A posting by Gabe Newell at the Half-Life 2 Fallout forums should put your minds at ease with regard to future updates and content pre-loads (including the Counter-Strike: Source BETA for CZ/ATI owners and the small Half-Life 2 pre-load, both coming up within the week).
In terms of network bandwidth, we're currently running at 4 Gbps, and will boost to 7 Gbps when we start pre-loading. We have the option of increasing that to 14 Gbps with a phone call (admittedly a really expensive phone call).Simply put, this means that the more bandwidth Steam has available, the faster a large group of people will be able to download content without slowing the rest of the service down.
Since Half-Life 2 is ~2 GB (or 16 Gb) over the wire, we can serve up about a person/second with a complete copy of the game. These are idealized numbers - the real capacity planning numbers are quite a bit lower.
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