Over on the Steampowered.com forums, an excellent post has been made by Raziel1Slipknot that details some of the more significant changes in the CS: Source BETA compared to CS 1.6. Here are some highlights:
The Counter-Strike: Source BETA was recently released to Valve's Cyber Cafe partners. On the 18th, it will be released to owners of CS: Condition Zero and those who have the ATI HL2 vouchers from last year's cards.
- no boosting. when you jump on someones head you slide off. if you stay next to a wall you can get on someone's head but neither of you can jump.
- you can pick up grenades from people that have died, but you can't drop 'nades.
- when i tried to bind stopsound it said it was a cheat and that i couldn't use it in multiplayer.
- grenades aren't he grenades anymore, they are frag grenades. if a 'nade blows up near you, you will go deaf and a ringing sound goes on. you also stop in your tracks and can't move anymore, for about 1-2 secs. granades also push stuff away like barrels, guns, bodies.
- smoke grenades look amazing now. the smoke fills up a lot more area, looks very real, and changes color depending on what light is hitting it. if you throw a smoke outside it looks gray you can see through it in some spots, but if you throw it in the tunnels it looks black/gray.
- flashes are also different. you can't duck flashes anymore; if a flash lands behind you, you still get flashed. the flash effect is crazy. the 1st thing that happens is your screen turns completely white. then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place.
- ex_interp is not a command anymore.
- the recoil seemed a little different for all guns.
- if you get shot it seemed like your accuracy goes to zero.
The Counter-Strike: Source BETA was recently released to Valve's Cyber Cafe partners. On the 18th, it will be released to owners of CS: Condition Zero and those who have the ATI HL2 vouchers from last year's cards.
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