CS:S Changes Summary

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  • CSN NewsBot

    #1

    CS:S Changes Summary

    Over on the Steampowered.com forums, an excellent post has been made by Raziel1Slipknot that details some of the more significant changes in the CS: Source BETA compared to CS 1.6. Here are some highlights:
    • no boosting. when you jump on someones head you slide off. if you stay next to a wall you can get on someone's head but neither of you can jump.



    • you can pick up grenades from people that have died, but you can't drop 'nades.



    • when i tried to bind stopsound it said it was a cheat and that i couldn't use it in multiplayer.



    • grenades aren't he grenades anymore, they are frag grenades. if a 'nade blows up near you, you will go deaf and a ringing sound goes on. you also stop in your tracks and can't move anymore, for about 1-2 secs. granades also push stuff away like barrels, guns, bodies.



    • smoke grenades look amazing now. the smoke fills up a lot more area, looks very real, and changes color depending on what light is hitting it. if you throw a smoke outside it looks gray you can see through it in some spots, but if you throw it in the tunnels it looks black/gray.



    • flashes are also different. you can't duck flashes anymore; if a flash lands behind you, you still get flashed. the flash effect is crazy. the 1st thing that happens is your screen turns completely white. then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place.



    • ex_interp is not a command anymore.



    • the recoil seemed a little different for all guns.



    • if you get shot it seemed like your accuracy goes to zero.
    See the full list of changes here!.



    The Counter-Strike: Source BETA was recently released to Valve's Cyber Cafe partners. On the 18th, it will be released to owners of CS: Condition Zero and those who have the ATI HL2 vouchers from last year's cards.
  • Some_God

    #2
    1st... yeah I will go to cafe tommorow... and play like a scrub just pissing around with the physics.

    Comment

    • Noleafclover199

      #3
      ok i have a question, when u mean reciol changes, does it mean more like cs 1.5 because that was alot better than 1.6

      Comment

      • 3a5tw00D

        #4
        will the beloved rze cs helper work in cs:s?



        yes, I am one L A Z Y motherpussbucket.

        Comment

        • Zips

          #5
          3a5tw00D wrote..

          will the beloved rze cs helper work in cs:s?



          yes, I am one L A Z Y motherpussbucket.
          I was actually wondering about that myself last night, heh. Might as well give it a try as the controls/config should be quite similar to the 1.6 version.



          And I saw this comparison earlier. It's a great read and it's awesome to hear of some of the changes in the game, most seemingly for the better :)

          Comment

          • Nunka

            #6
            No boosting? *KILLS*

            Comment

            • Klown

              #7
              cs:s looks to be shaping up nicely. one thing it didnt answer for me was do he grenade damage still go through walls? personnally i think that it was the most stupid thing about cs and cz.

              Comment

              • Dirk

                #8

                Comment

                • Raziel-Jcd

                  #9
                  Thx a lot for posting my summary on cs nation news page. I appreciate it greatly. :)

                  Comment

                  • wangalicious

                    #10
                    Flashes are also different. You can't duck flashes anymore; if a flash lands behind you, you still get flashed. The flash effect is crazy. The 1st thing that happens is your screen turns completely white. Then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place.
                    Good to see they ripped off the Raven Shield flash effect, loved it and was hoping Valve would do something similar.

                    Comment

                    • Nunka

                      #11
                      No... boosting? *KILLS AGAIN*

                      Comment

                      • Urban Terror

                        #12
                        Yes that is a very nice review. BTW, boosting is an exploit, even if it *can* be done in real life like I posted about a month ago, its still an exploit of the game to help you get to places you shouldnt. Like in oilrig by spawn, you can boost players up and through the roof, and be very close to the rescue point. Its an exploit and when you use it obviously arent up to any good.

                        Comment

                        • SWAT Pointman

                          #13
                          Looks like CS got a realism upgrade,Also I do think that it was stupid how the grenade damage would go through walls.I hope that gets changed in CS:S

                          Comment

                          • Kakarotto

                            #14
                            Who are these people killing?

                            Comment

                            • 0marTheZealot

                              #15
                              No boosting sadface

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